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Crossfire Server
1.75.0
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Options for a map. More...
Public Member Functions | |
| mapzone () | |
Data Fields | |
| std::vector< std::string > | available_archetypes |
| What archetypes can we chose from for an NPC? More... | |
| std::vector< spawn_point > | points |
| Points to spawn from when there is a player on the map. More... | |
| int | population |
| Maximum of NPCs to add at load time. More... | |
| std::vector< spawn_zone > | zones |
| Zones where to spawn at load time. More... | |
Options for a map.
Definition at line 81 of file citylife.cpp.
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inline |
Definition at line 82 of file citylife.cpp.
| std::vector<std::string> mapzone::available_archetypes |
What archetypes can we chose from for an NPC?
Definition at line 87 of file citylife.cpp.
Referenced by check_zone(), get_npc(), and load_citylife().
| std::vector<spawn_point> mapzone::points |
Points to spawn from when there is a player on the map.
Definition at line 82 of file citylife.cpp.
Referenced by add_npc_to_point(), check_zone(), and load_citylife().
| int mapzone::population |
Maximum of NPCs to add at load time.
Definition at line 86 of file citylife.cpp.
Referenced by add_npcs_to_map(), check_zone(), and load_citylife().
| std::vector<spawn_zone> mapzone::zones |
Zones where to spawn at load time.
Definition at line 85 of file citylife.cpp.
Referenced by add_npc_to_zone(), check_zone(), and load_citylife().