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Crossfire Server
1.75.0
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New face structure - this enforces the notion that data is face by face only - you can not change the color of an item - you need to instead create a new face with that color. More...
#include <face.h>
Data Fields | |
| uint8_t | magicmap |
| Color to show this in magic map. More... | |
| sstring | name |
| Face name, as used by archetypes and such. More... | |
| uint16_t | number |
| This is the image unique identifier. More... | |
| Face * | smoothface |
| Smoothed face for this, NULL for none. More... | |
| uint8_t | visibility |
| How visible is the face compared to other faces, highest wins. More... | |
New face structure - this enforces the notion that data is face by face only - you can not change the color of an item - you need to instead create a new face with that color.
| uint8_t Face::magicmap |
Color to show this in magic map.
Definition at line 17 of file face.h.
Referenced by FaceLoader::load(), magic_mapping_mark(), magic_mapping_mark_recursive(), Faces::replace(), and FaceWriter::write().
| sstring Face::name |
Face name, as used by archetypes and such.
Definition at line 19 of file face.h.
Referenced by account_char_add(), add_abilities(), Faces::added(), asset_create(), asset_destroy(), cfapi_object_get_property(), dump_faces(), esrv_send_face(), fix_flesh_item(), get_ob_diff(), PngLoader::load(), FaceLoader::load(), mimic_type_apply(), send_image_sums(), send_smooth(), set_object_face_other(), AnimationWriter::write(), FaceWriter::write(), QuestWriter::write(), and MessageWriter::write().
| uint16_t Face::number |
This is the image unique identifier.
Definition at line 15 of file face.h.
Referenced by add_abilities(), add_object_to_socklist(), Faces::added(), animate_object(), append_spell(), artifact_get_face(), cfapi_object_set_property(), cfapi_system_find_face(), dump_faces(), esrv_draw_look(), esrv_new_player(), esrv_send_animation(), esrv_send_face(), esrv_send_inventory(), esrv_update_item(), knowledge_process_incremental(), knowledge_send_info(), PngLoader::load(), map2_add_ob(), quest_send_initial_states(), quest_set_state(), send_account_players(), send_image_sums(), send_skill_info(), and send_smooth().
| Face* Face::smoothface |
Smoothed face for this, NULL for none.
Definition at line 18 of file face.h.
Referenced by dump_faces(), find_smooth(), FaceLoader::load(), Faces::replace(), and FaceWriter::write().
| uint8_t Face::visibility |
How visible is the face compared to other faces, highest wins.
Definition at line 16 of file face.h.
Referenced by add_face_layer(), FaceLoader::load(), Faces::replace(), and FaceWriter::write().