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Crossfire Server
1.75.0
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Used by object_update() to know if the object being passed is being added or removed. More...
Macros | |
| #define | UP_OBJ_CHANGE 3 |
| Object changed. More... | |
| #define | UP_OBJ_FACE 4 |
| Only thing that changed was the face. More... | |
| #define | UP_OBJ_INSERT 1 |
| Object was inserted. More... | |
| #define | UP_OBJ_REMOVE 2 |
| Object was removed. More... | |
Used by object_update() to know if the object being passed is being added or removed.
| #define UP_OBJ_CHANGE 3 |
Object changed.
Definition at line 532 of file object.h.
Referenced by animate_one(), gate_type_process(), object_update(), and unblock_exits().
| #define UP_OBJ_FACE 4 |
Only thing that changed was the face.
In this case, we always update everything as that is easier than trying to look at what may have changed.
Definition at line 533 of file object.h.
Referenced by animate_object(), animate_trigger(), animate_turning(), apply_race_and_class(), cast_invisible(), cf_handle_type_apply(), cfapi_object_set_property(), check_trigger(), command_invisible(), common_trap_type_process(), do_skill_attack(), fix_stopped_arrow(), hide(), hit_map(), identify(), key_change_class(), make_visible(), move_hole(), object_update(), pets_move_golem(), tear_down_wall(), trapdoor_type_move_on(), trigger_connected(), trigger_type_process(), and update_button().
| #define UP_OBJ_INSERT 1 |
Object was inserted.
Definition at line 530 of file object.h.
Referenced by cfapi_object_set_property(), object_insert_in_map(), and object_update().
| #define UP_OBJ_REMOVE 2 |
Object was removed.
Definition at line 531 of file object.h.
Referenced by object_remove(), and object_update().