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Crossfire Server
1.75.0
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Macros | |
| #define | SOUND_TYPE_GROUND 4 |
| #define | SOUND_TYPE_HIT 5 |
| #define | SOUND_TYPE_HIT_BY 6 |
| #define | SOUND_TYPE_ITEM 3 |
| #define | SOUND_TYPE_LIVING 1 |
| #define | SOUND_TYPE_SPELL 2 |
| #define SOUND_TYPE_GROUND 4 |
Definition at line 352 of file newclient.h.
Referenced by button_type_move_on(), gate_type_process(), hole_type_move_on(), move_ob(), player_attack_door(), trapdoor_type_move_on(), and trigger_type_apply().
| #define SOUND_TYPE_HIT 5 |
Definition at line 353 of file newclient.h.
Referenced by attack_message(), attack_ob_simple(), and kill_object().
| #define SOUND_TYPE_HIT_BY 6 |
Definition at line 354 of file newclient.h.
| #define SOUND_TYPE_ITEM 3 |
Definition at line 351 of file newclient.h.
Referenced by apply_by_living(), apply_manual(), cf_handle_type_apply(), clock_type_apply(), fire_bow(), fire_misc_object(), food_type_apply(), poison_type_apply(), polymorph_melt(), potion_type_apply(), recharge(), and save_life().
| #define SOUND_TYPE_LIVING 1 |
Definition at line 349 of file newclient.h.
Referenced by kill_player(), and move_player_attack().
| #define SOUND_TYPE_SPELL 2 |
Definition at line 350 of file newclient.h.
Referenced by cast_spell(), do_learn_spell(), and spellbook_type_apply().