Crossfire Server  1.75.0
Assets flags

What to collect when calling assets_collect(). More...

Macros

#define ASSETS_ALL   0xFFFF
 
#define ASSETS_ANIMATIONS   0x0004
 
#define ASSETS_ARCHETYPES   0x0001
 
#define ASSETS_ARTIFACTS   0x0080
 
#define ASSETS_ATTACK_MESSAGES   0x0200
 
#define ASSETS_FACES   0x0002
 
#define ASSETS_FACESETS   0x0008
 
#define ASSETS_FORMULAE   0x0100
 
#define ASSETS_MESSAGES   0x0040
 
#define ASSETS_PNG   0x0020
 
#define ASSETS_QUESTS   0x0400
 
#define ASSETS_REGIONS   0x0800
 
#define ASSETS_TREASURES   0x0010
 

Detailed Description

What to collect when calling assets_collect().

Macro Definition Documentation

◆ ASSETS_ALL

#define ASSETS_ALL   0xFFFF

Definition at line 32 of file assets.h.

Referenced by load_assets().

◆ ASSETS_ANIMATIONS

#define ASSETS_ANIMATIONS   0x0004

Definition at line 22 of file assets.h.

◆ ASSETS_ARCHETYPES

#define ASSETS_ARCHETYPES   0x0001

Definition at line 20 of file assets.h.

Referenced by assets_collect().

◆ ASSETS_ARTIFACTS

#define ASSETS_ARTIFACTS   0x0080

Definition at line 27 of file assets.h.

Referenced by assets_collect().

◆ ASSETS_ATTACK_MESSAGES

#define ASSETS_ATTACK_MESSAGES   0x0200

Definition at line 29 of file assets.h.

Referenced by assets_collect().

◆ ASSETS_FACES

#define ASSETS_FACES   0x0002

Definition at line 21 of file assets.h.

Referenced by assets_collect().

◆ ASSETS_FACESETS

#define ASSETS_FACESETS   0x0008

Definition at line 23 of file assets.h.

Referenced by assets_collect().

◆ ASSETS_FORMULAE

#define ASSETS_FORMULAE   0x0100

Definition at line 28 of file assets.h.

Referenced by assets_collect().

◆ ASSETS_MESSAGES

#define ASSETS_MESSAGES   0x0040

Definition at line 26 of file assets.h.

Referenced by assets_collect().

◆ ASSETS_PNG

#define ASSETS_PNG   0x0020

Definition at line 25 of file assets.h.

Referenced by assets_collect().

◆ ASSETS_QUESTS

#define ASSETS_QUESTS   0x0400

Definition at line 30 of file assets.h.

Referenced by assets_collect(), and command_purge_quest_definitions().

◆ ASSETS_REGIONS

#define ASSETS_REGIONS   0x0800

Definition at line 31 of file assets.h.

Referenced by assets_collect().

◆ ASSETS_TREASURES

#define ASSETS_TREASURES   0x0010

Definition at line 24 of file assets.h.

Referenced by assets_collect().