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Crossfire Server
1.75.0
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What to collect when calling assets_collect(). More...
Macros | |
| #define | ASSETS_ALL 0xFFFF |
| #define | ASSETS_ANIMATIONS 0x0004 |
| #define | ASSETS_ARCHETYPES 0x0001 |
| #define | ASSETS_ARTIFACTS 0x0080 |
| #define | ASSETS_ATTACK_MESSAGES 0x0200 |
| #define | ASSETS_FACES 0x0002 |
| #define | ASSETS_FACESETS 0x0008 |
| #define | ASSETS_FORMULAE 0x0100 |
| #define | ASSETS_MESSAGES 0x0040 |
| #define | ASSETS_PNG 0x0020 |
| #define | ASSETS_QUESTS 0x0400 |
| #define | ASSETS_REGIONS 0x0800 |
| #define | ASSETS_TREASURES 0x0010 |
What to collect when calling assets_collect().
| #define ASSETS_ALL 0xFFFF |
Definition at line 32 of file assets.h.
Referenced by load_assets().
| #define ASSETS_ARCHETYPES 0x0001 |
Definition at line 20 of file assets.h.
Referenced by assets_collect().
| #define ASSETS_ARTIFACTS 0x0080 |
Definition at line 27 of file assets.h.
Referenced by assets_collect().
| #define ASSETS_ATTACK_MESSAGES 0x0200 |
Definition at line 29 of file assets.h.
Referenced by assets_collect().
| #define ASSETS_FACES 0x0002 |
Definition at line 21 of file assets.h.
Referenced by assets_collect().
| #define ASSETS_FACESETS 0x0008 |
Definition at line 23 of file assets.h.
Referenced by assets_collect().
| #define ASSETS_FORMULAE 0x0100 |
Definition at line 28 of file assets.h.
Referenced by assets_collect().
| #define ASSETS_MESSAGES 0x0040 |
Definition at line 26 of file assets.h.
Referenced by assets_collect().
| #define ASSETS_PNG 0x0020 |
Definition at line 25 of file assets.h.
Referenced by assets_collect().
| #define ASSETS_QUESTS 0x0400 |
Definition at line 30 of file assets.h.
Referenced by assets_collect(), and command_purge_quest_definitions().
| #define ASSETS_REGIONS 0x0800 |
Definition at line 31 of file assets.h.
Referenced by assets_collect().
| #define ASSETS_TREASURES 0x0010 |
Definition at line 24 of file assets.h.
Referenced by assets_collect().