Definition at line 1099 of file Crossfire.pyi.
◆ ALTAR
| int Crossfire.Type.ALTAR = 18 |
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◆ AMULET
| int Crossfire.Type.AMULET = 39 |
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◆ ARMOUR
| int Crossfire.Type.ARMOUR = 16 |
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◆ ARMOUR_IMPROVER
| int Crossfire.Type.ARMOUR_IMPROVER = 123 |
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◆ ARROW
| int Crossfire.Type.ARROW = 13 |
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◆ BATTLEGROUND
| int Crossfire.Type.BATTLEGROUND = 58 |
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◆ BLINDNESS
| int Crossfire.Type.BLINDNESS = 49 |
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◆ BOOK
| int Crossfire.Type.BOOK = 8 |
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◆ BOOTS
| int Crossfire.Type.BOOTS = 99 |
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◆ BOW
| int Crossfire.Type.BOW = 14 |
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◆ BRACERS
| int Crossfire.Type.BRACERS = 104 |
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◆ BUILDER
| int Crossfire.Type.BUILDER = 160 |
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◆ BUTTON
| int Crossfire.Type.BUTTON = 92 |
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◆ CF_HANDLE
| int Crossfire.Type.CF_HANDLE = 93 |
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◆ CHECK_INV
| int Crossfire.Type.CHECK_INV = 64 |
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◆ CLASS
| int Crossfire.Type.CLASS = 37 |
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◆ CLOAK
| int Crossfire.Type.CLOAK = 87 |
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◆ CLOCK
| int Crossfire.Type.CLOCK = 9 |
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◆ CLOSE_CON
| int Crossfire.Type.CLOSE_CON = 121 |
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◆ CONTAINER
| int Crossfire.Type.CONTAINER = 122 |
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◆ CONVERTER
| int Crossfire.Type.CONVERTER = 103 |
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◆ CORPSE
| int Crossfire.Type.CORPSE = 157 |
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◆ CREATOR
| int Crossfire.Type.CREATOR = 42 |
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◆ DEAD_OBJECT
| int Crossfire.Type.DEAD_OBJECT = 53 |
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◆ DEEP_SWAMP
| int Crossfire.Type.DEEP_SWAMP = 138 |
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◆ DETECTOR
| int Crossfire.Type.DETECTOR = 51 |
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◆ DIRECTOR
| int Crossfire.Type.DIRECTOR = 112 |
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◆ DISEASE
| int Crossfire.Type.DISEASE = 158 |
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◆ DOOR
| int Crossfire.Type.DOOR = 23 |
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◆ DRAGON_FOCUS
| int Crossfire.Type.DRAGON_FOCUS = 10 |
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◆ DRINK
| int Crossfire.Type.DRINK = 54 |
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◆ DUPLICATOR
| int Crossfire.Type.DUPLICATOR = 83 |
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◆ EARTHWALL
| int Crossfire.Type.EARTHWALL = 45 |
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◆ ENCOUNTER
| int Crossfire.Type.ENCOUNTER = 67 |
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◆ EVENT_CONNECTOR
| int Crossfire.Type.EVENT_CONNECTOR = 116 |
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◆ EXIT
| int Crossfire.Type.EXIT = 66 |
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◆ FIREWALL
| int Crossfire.Type.FIREWALL = 62 |
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◆ FLESH
| int Crossfire.Type.FLESH = 72 |
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◆ FLOOR
| int Crossfire.Type.FLOOR = 71 |
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◆ FOOD
| int Crossfire.Type.FOOD = 6 |
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◆ FORCE
| int Crossfire.Type.FORCE = 114 |
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◆ GATE
| int Crossfire.Type.GATE = 91 |
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◆ GEM
| int Crossfire.Type.GEM = 60 |
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◆ GIRDLE
| int Crossfire.Type.GIRDLE = 113 |
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◆ GLOVES
| int Crossfire.Type.GLOVES = 100 |
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◆ GOD
| int Crossfire.Type.GOD = 50 |
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◆ GOLEM
| int Crossfire.Type.GOLEM = 46 |
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◆ GRIMREAPER
| int Crossfire.Type.GRIMREAPER = 28 |
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◆ HELMET
| int Crossfire.Type.HELMET = 34 |
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◆ HOLE
| int Crossfire.Type.HOLE = 94 |
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◆ HOLY_ALTAR
| int Crossfire.Type.HOLY_ALTAR = 56 |
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◆ IDENTIFY_ALTAR
| int Crossfire.Type.IDENTIFY_ALTAR = 139 |
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◆ INORGANIC
| int Crossfire.Type.INORGANIC = 73 |
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◆ KEY
| int Crossfire.Type.KEY = 24 |
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◆ LAMP
| int Crossfire.Type.LAMP = 82 |
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◆ LIGHTABLE
| int Crossfire.Type.LIGHTABLE = 163 |
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◆ LIGHTER
| int Crossfire.Type.LIGHTER = 75 |
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◆ LOCKED_DOOR
| int Crossfire.Type.LOCKED_DOOR = 20 |
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◆ MAGIC_EAR
| int Crossfire.Type.MAGIC_EAR = 29 |
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◆ MAP
| int Crossfire.Type.MAP = 22 |
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◆ MARKER
| int Crossfire.Type.MARKER = 55 |
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◆ MATERIAL
| int Crossfire.Type.MATERIAL = 161 |
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◆ MIMIC
| int Crossfire.Type.MIMIC = 162 |
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◆ MISC_OBJECT
| int Crossfire.Type.MISC_OBJECT = 79 |
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◆ MONEY
| int Crossfire.Type.MONEY = 36 |
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◆ MONSTER
| int Crossfire.Type.MONSTER = 80 |
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◆ MOOD_FLOOR
| int Crossfire.Type.MOOD_FLOOR = 65 |
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◆ PEACEMAKER
| int Crossfire.Type.PEACEMAKER = 59 |
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◆ PEDESTAL
| int Crossfire.Type.PEDESTAL = 17 |
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◆ PLAYER
| int Crossfire.Type.PLAYER = 1 |
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◆ PLAYER_CHANGER
| int Crossfire.Type.PLAYER_CHANGER = 57 |
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◆ PLAYERMOVER
| int Crossfire.Type.PLAYERMOVER = 40 |
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◆ POISON
| int Crossfire.Type.POISON = 7 |
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◆ POISONING
| int Crossfire.Type.POISONING = 105 |
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◆ POTION
| int Crossfire.Type.POTION = 5 |
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◆ POTION_RESIST_EFFECT
| int Crossfire.Type.POTION_RESIST_EFFECT = 115 |
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◆ POWER_CRYSTAL
| int Crossfire.Type.POWER_CRYSTAL = 156 |
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◆ RING
| int Crossfire.Type.RING = 70 |
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◆ ROD
| int Crossfire.Type.ROD = 3 |
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◆ RUNE
| int Crossfire.Type.RUNE = 154 |
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◆ SAVEBED
| int Crossfire.Type.SAVEBED = 106 |
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◆ SCROLL
| int Crossfire.Type.SCROLL = 111 |
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◆ SHIELD
| int Crossfire.Type.SHIELD = 33 |
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◆ SHOP_FLOOR
| int Crossfire.Type.SHOP_FLOOR = 68 |
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◆ SHOP_INVENTORY
| int Crossfire.Type.SHOP_INVENTORY = 150 |
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◆ SHOP_MAT
| int Crossfire.Type.SHOP_MAT = 69 |
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◆ SIGN
| int Crossfire.Type.SIGN = 98 |
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◆ SKILL
| int Crossfire.Type.SKILL = 43 |
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◆ SKILL_TOOL
| int Crossfire.Type.SKILL_TOOL = 74 |
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◆ SKILLSCROLL
| int Crossfire.Type.SKILLSCROLL = 130 |
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◆ SPECIAL_KEY
| int Crossfire.Type.SPECIAL_KEY = 21 |
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◆ SPELL
| int Crossfire.Type.SPELL = 101 |
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◆ SPELL_EFFECT
| int Crossfire.Type.SPELL_EFFECT = 102 |
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◆ SPELLBOOK
| int Crossfire.Type.SPELLBOOK = 85 |
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◆ SPINNER
| int Crossfire.Type.SPINNER = 90 |
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◆ SYMPTOM
| int Crossfire.Type.SYMPTOM = 159 |
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◆ TELEPORTER
| int Crossfire.Type.TELEPORTER = 41 |
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◆ THROWN_OBJ
| int Crossfire.Type.THROWN_OBJ = 48 |
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◆ TIMED_GATE
| int Crossfire.Type.TIMED_GATE = 26 |
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◆ TRANSPORT
| int Crossfire.Type.TRANSPORT = 2 |
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◆ TRAP
| int Crossfire.Type.TRAP = 155 |
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◆ TRAPDOOR
| int Crossfire.Type.TRAPDOOR = 95 |
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◆ TREASURE
| int Crossfire.Type.TREASURE = 4 |
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◆ TRIGGER
| int Crossfire.Type.TRIGGER = 27 |
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◆ TRIGGER_ALTAR
| int Crossfire.Type.TRIGGER_ALTAR = 31 |
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◆ TRIGGER_BUTTON
| int Crossfire.Type.TRIGGER_BUTTON = 30 |
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◆ TRIGGER_MARKER
| int Crossfire.Type.TRIGGER_MARKER = 52 |
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◆ TRIGGER_PEDESTAL
| int Crossfire.Type.TRIGGER_PEDESTAL = 32 |
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◆ WALL
| int Crossfire.Type.WALL = 77 |
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◆ WAND
| int Crossfire.Type.WAND = 109 |
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◆ WEAPON
| int Crossfire.Type.WEAPON = 15 |
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◆ WEAPON_IMPROVER
| int Crossfire.Type.WEAPON_IMPROVER = 124 |
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The documentation for this class was generated from the following file: