Crossfire Server  1.75.0
Crossfire.Type Class Reference
+ Inheritance diagram for Crossfire.Type:

Static Public Attributes

int ALTAR = 18
 
int AMULET = 39
 
int ARMOUR = 16
 
int ARMOUR_IMPROVER = 123
 
int ARROW = 13
 
int BATTLEGROUND = 58
 
int BLINDNESS = 49
 
int BOOK = 8
 
int BOOTS = 99
 
int BOW = 14
 
int BRACERS = 104
 
int BUILDER = 160
 
int BUTTON = 92
 
int CF_HANDLE = 93
 
int CHECK_INV = 64
 
int CLASS = 37
 
int CLOAK = 87
 
int CLOCK = 9
 
int CLOSE_CON = 121
 
int CONTAINER = 122
 
int CONVERTER = 103
 
int CORPSE = 157
 
int CREATOR = 42
 
int DEAD_OBJECT = 53
 
int DEEP_SWAMP = 138
 
int DETECTOR = 51
 
int DIRECTOR = 112
 
int DISEASE = 158
 
int DOOR = 23
 
int DRAGON_FOCUS = 10
 
int DRINK = 54
 
int DUPLICATOR = 83
 
int EARTHWALL = 45
 
int ENCOUNTER = 67
 
int EVENT_CONNECTOR = 116
 
int EXIT = 66
 
int FIREWALL = 62
 
int FLESH = 72
 
int FLOOR = 71
 
int FOOD = 6
 
int FORCE = 114
 
int GATE = 91
 
int GEM = 60
 
int GIRDLE = 113
 
int GLOVES = 100
 
int GOD = 50
 
int GOLEM = 46
 
int GRIMREAPER = 28
 
int HELMET = 34
 
int HOLE = 94
 
int HOLY_ALTAR = 56
 
int IDENTIFY_ALTAR = 139
 
int INORGANIC = 73
 
int KEY = 24
 
int LAMP = 82
 
int LIGHTABLE = 163
 
int LIGHTER = 75
 
int LOCKED_DOOR = 20
 
int MAGIC_EAR = 29
 
int MAP = 22
 
int MARKER = 55
 
int MATERIAL = 161
 
int MIMIC = 162
 
int MISC_OBJECT = 79
 
int MONEY = 36
 
int MONSTER = 80
 
int MOOD_FLOOR = 65
 
int PEACEMAKER = 59
 
int PEDESTAL = 17
 
int PLAYER = 1
 
int PLAYER_CHANGER = 57
 
int PLAYERMOVER = 40
 
int POISON = 7
 
int POISONING = 105
 
int POTION = 5
 
int POTION_RESIST_EFFECT = 115
 
int POWER_CRYSTAL = 156
 
int RING = 70
 
int ROD = 3
 
int RUNE = 154
 
int SAVEBED = 106
 
int SCROLL = 111
 
int SHIELD = 33
 
int SHOP_FLOOR = 68
 
int SHOP_INVENTORY = 150
 
int SHOP_MAT = 69
 
int SIGN = 98
 
int SKILL = 43
 
int SKILL_TOOL = 74
 
int SKILLSCROLL = 130
 
int SPECIAL_KEY = 21
 
int SPELL = 101
 
int SPELL_EFFECT = 102
 
int SPELLBOOK = 85
 
int SPINNER = 90
 
int SYMPTOM = 159
 
int TELEPORTER = 41
 
int THROWN_OBJ = 48
 
int TIMED_GATE = 26
 
int TRANSPORT = 2
 
int TRAP = 155
 
int TRAPDOOR = 95
 
int TREASURE = 4
 
int TRIGGER = 27
 
int TRIGGER_ALTAR = 31
 
int TRIGGER_BUTTON = 30
 
int TRIGGER_MARKER = 52
 
int TRIGGER_PEDESTAL = 32
 
int WALL = 77
 
int WAND = 109
 
int WEAPON = 15
 
int WEAPON_IMPROVER = 124
 

Detailed Description

Definition at line 1099 of file Crossfire.pyi.

Field Documentation

◆ ALTAR

int Crossfire.Type.ALTAR = 18
static

Definition at line 1115 of file Crossfire.pyi.

◆ AMULET

int Crossfire.Type.AMULET = 39
static

Definition at line 1132 of file Crossfire.pyi.

◆ ARMOUR

int Crossfire.Type.ARMOUR = 16
static

Definition at line 1113 of file Crossfire.pyi.

◆ ARMOUR_IMPROVER

int Crossfire.Type.ARMOUR_IMPROVER = 123
static

Definition at line 1196 of file Crossfire.pyi.

◆ ARROW

int Crossfire.Type.ARROW = 13
static

Definition at line 1110 of file Crossfire.pyi.

◆ BATTLEGROUND

int Crossfire.Type.BATTLEGROUND = 58
static

Definition at line 1149 of file Crossfire.pyi.

◆ BLINDNESS

int Crossfire.Type.BLINDNESS = 49
static

Definition at line 1140 of file Crossfire.pyi.

◆ BOOK

int Crossfire.Type.BOOK = 8
static

Definition at line 1107 of file Crossfire.pyi.

◆ BOOTS

int Crossfire.Type.BOOTS = 99
static

Definition at line 1179 of file Crossfire.pyi.

◆ BOW

int Crossfire.Type.BOW = 14
static

Definition at line 1111 of file Crossfire.pyi.

◆ BRACERS

int Crossfire.Type.BRACERS = 104
static

Definition at line 1184 of file Crossfire.pyi.

◆ BUILDER

int Crossfire.Type.BUILDER = 160
static

Definition at line 1208 of file Crossfire.pyi.

◆ BUTTON

int Crossfire.Type.BUTTON = 92
static

Definition at line 1174 of file Crossfire.pyi.

◆ CF_HANDLE

int Crossfire.Type.CF_HANDLE = 93
static

Definition at line 1175 of file Crossfire.pyi.

◆ CHECK_INV

int Crossfire.Type.CHECK_INV = 64
static

Definition at line 1153 of file Crossfire.pyi.

◆ CLASS

int Crossfire.Type.CLASS = 37
static

Definition at line 1131 of file Crossfire.pyi.

◆ CLOAK

int Crossfire.Type.CLOAK = 87
static

Definition at line 1171 of file Crossfire.pyi.

◆ CLOCK

int Crossfire.Type.CLOCK = 9
static

Definition at line 1108 of file Crossfire.pyi.

◆ CLOSE_CON

int Crossfire.Type.CLOSE_CON = 121
static

Definition at line 1194 of file Crossfire.pyi.

◆ CONTAINER

int Crossfire.Type.CONTAINER = 122
static

Definition at line 1195 of file Crossfire.pyi.

◆ CONVERTER

int Crossfire.Type.CONVERTER = 103
static

Definition at line 1183 of file Crossfire.pyi.

◆ CORPSE

int Crossfire.Type.CORPSE = 157
static

Definition at line 1205 of file Crossfire.pyi.

◆ CREATOR

int Crossfire.Type.CREATOR = 42
static

Definition at line 1135 of file Crossfire.pyi.

◆ DEAD_OBJECT

int Crossfire.Type.DEAD_OBJECT = 53
static

Definition at line 1144 of file Crossfire.pyi.

◆ DEEP_SWAMP

int Crossfire.Type.DEEP_SWAMP = 138
static

Definition at line 1199 of file Crossfire.pyi.

◆ DETECTOR

int Crossfire.Type.DETECTOR = 51
static

Definition at line 1142 of file Crossfire.pyi.

◆ DIRECTOR

int Crossfire.Type.DIRECTOR = 112
static

Definition at line 1189 of file Crossfire.pyi.

◆ DISEASE

int Crossfire.Type.DISEASE = 158
static

Definition at line 1206 of file Crossfire.pyi.

◆ DOOR

int Crossfire.Type.DOOR = 23
static

Definition at line 1119 of file Crossfire.pyi.

◆ DRAGON_FOCUS

int Crossfire.Type.DRAGON_FOCUS = 10
static

Definition at line 1109 of file Crossfire.pyi.

◆ DRINK

int Crossfire.Type.DRINK = 54
static

Definition at line 1145 of file Crossfire.pyi.

◆ DUPLICATOR

int Crossfire.Type.DUPLICATOR = 83
static

Definition at line 1169 of file Crossfire.pyi.

◆ EARTHWALL

int Crossfire.Type.EARTHWALL = 45
static

Definition at line 1137 of file Crossfire.pyi.

◆ ENCOUNTER

int Crossfire.Type.ENCOUNTER = 67
static

Definition at line 1156 of file Crossfire.pyi.

◆ EVENT_CONNECTOR

int Crossfire.Type.EVENT_CONNECTOR = 116
static

Definition at line 1193 of file Crossfire.pyi.

◆ EXIT

int Crossfire.Type.EXIT = 66
static

Definition at line 1155 of file Crossfire.pyi.

◆ FIREWALL

int Crossfire.Type.FIREWALL = 62
static

Definition at line 1152 of file Crossfire.pyi.

◆ FLESH

int Crossfire.Type.FLESH = 72
static

Definition at line 1161 of file Crossfire.pyi.

◆ FLOOR

int Crossfire.Type.FLOOR = 71
static

Definition at line 1160 of file Crossfire.pyi.

◆ FOOD

int Crossfire.Type.FOOD = 6
static

Definition at line 1105 of file Crossfire.pyi.

◆ FORCE

int Crossfire.Type.FORCE = 114
static

Definition at line 1191 of file Crossfire.pyi.

◆ GATE

int Crossfire.Type.GATE = 91
static

Definition at line 1173 of file Crossfire.pyi.

◆ GEM

int Crossfire.Type.GEM = 60
static

Definition at line 1151 of file Crossfire.pyi.

◆ GIRDLE

int Crossfire.Type.GIRDLE = 113
static

Definition at line 1190 of file Crossfire.pyi.

◆ GLOVES

int Crossfire.Type.GLOVES = 100
static

Definition at line 1180 of file Crossfire.pyi.

◆ GOD

int Crossfire.Type.GOD = 50
static

Definition at line 1141 of file Crossfire.pyi.

◆ GOLEM

int Crossfire.Type.GOLEM = 46
static

Definition at line 1138 of file Crossfire.pyi.

◆ GRIMREAPER

int Crossfire.Type.GRIMREAPER = 28
static

Definition at line 1123 of file Crossfire.pyi.

◆ HELMET

int Crossfire.Type.HELMET = 34
static

Definition at line 1129 of file Crossfire.pyi.

◆ HOLE

int Crossfire.Type.HOLE = 94
static

Definition at line 1176 of file Crossfire.pyi.

◆ HOLY_ALTAR

int Crossfire.Type.HOLY_ALTAR = 56
static

Definition at line 1147 of file Crossfire.pyi.

◆ IDENTIFY_ALTAR

int Crossfire.Type.IDENTIFY_ALTAR = 139
static

Definition at line 1200 of file Crossfire.pyi.

◆ INORGANIC

int Crossfire.Type.INORGANIC = 73
static

Definition at line 1162 of file Crossfire.pyi.

◆ KEY

int Crossfire.Type.KEY = 24
static

Definition at line 1120 of file Crossfire.pyi.

◆ LAMP

int Crossfire.Type.LAMP = 82
static

Definition at line 1168 of file Crossfire.pyi.

◆ LIGHTABLE

int Crossfire.Type.LIGHTABLE = 163
static

Definition at line 1211 of file Crossfire.pyi.

◆ LIGHTER

int Crossfire.Type.LIGHTER = 75
static

Definition at line 1164 of file Crossfire.pyi.

◆ LOCKED_DOOR

int Crossfire.Type.LOCKED_DOOR = 20
static

Definition at line 1116 of file Crossfire.pyi.

◆ MAGIC_EAR

int Crossfire.Type.MAGIC_EAR = 29
static

Definition at line 1124 of file Crossfire.pyi.

◆ MAP

int Crossfire.Type.MAP = 22
static

Definition at line 1118 of file Crossfire.pyi.

◆ MARKER

int Crossfire.Type.MARKER = 55
static

Definition at line 1146 of file Crossfire.pyi.

◆ MATERIAL

int Crossfire.Type.MATERIAL = 161
static

Definition at line 1209 of file Crossfire.pyi.

◆ MIMIC

int Crossfire.Type.MIMIC = 162
static

Definition at line 1210 of file Crossfire.pyi.

◆ MISC_OBJECT

int Crossfire.Type.MISC_OBJECT = 79
static

Definition at line 1166 of file Crossfire.pyi.

◆ MONEY

int Crossfire.Type.MONEY = 36
static

Definition at line 1130 of file Crossfire.pyi.

◆ MONSTER

int Crossfire.Type.MONSTER = 80
static

Definition at line 1167 of file Crossfire.pyi.

◆ MOOD_FLOOR

int Crossfire.Type.MOOD_FLOOR = 65
static

Definition at line 1154 of file Crossfire.pyi.

◆ PEACEMAKER

int Crossfire.Type.PEACEMAKER = 59
static

Definition at line 1150 of file Crossfire.pyi.

◆ PEDESTAL

int Crossfire.Type.PEDESTAL = 17
static

Definition at line 1114 of file Crossfire.pyi.

◆ PLAYER

int Crossfire.Type.PLAYER = 1
static

Definition at line 1100 of file Crossfire.pyi.

◆ PLAYER_CHANGER

int Crossfire.Type.PLAYER_CHANGER = 57
static

Definition at line 1148 of file Crossfire.pyi.

◆ PLAYERMOVER

int Crossfire.Type.PLAYERMOVER = 40
static

Definition at line 1133 of file Crossfire.pyi.

◆ POISON

int Crossfire.Type.POISON = 7
static

Definition at line 1106 of file Crossfire.pyi.

◆ POISONING

int Crossfire.Type.POISONING = 105
static

Definition at line 1185 of file Crossfire.pyi.

◆ POTION

int Crossfire.Type.POTION = 5
static

Definition at line 1104 of file Crossfire.pyi.

◆ POTION_RESIST_EFFECT

int Crossfire.Type.POTION_RESIST_EFFECT = 115
static

Definition at line 1192 of file Crossfire.pyi.

◆ POWER_CRYSTAL

int Crossfire.Type.POWER_CRYSTAL = 156
static

Definition at line 1204 of file Crossfire.pyi.

◆ RING

int Crossfire.Type.RING = 70
static

Definition at line 1159 of file Crossfire.pyi.

◆ ROD

int Crossfire.Type.ROD = 3
static

Definition at line 1102 of file Crossfire.pyi.

◆ RUNE

int Crossfire.Type.RUNE = 154
static

Definition at line 1202 of file Crossfire.pyi.

◆ SAVEBED

int Crossfire.Type.SAVEBED = 106
static

Definition at line 1186 of file Crossfire.pyi.

◆ SCROLL

int Crossfire.Type.SCROLL = 111
static

Definition at line 1188 of file Crossfire.pyi.

◆ SHIELD

int Crossfire.Type.SHIELD = 33
static

Definition at line 1128 of file Crossfire.pyi.

◆ SHOP_FLOOR

int Crossfire.Type.SHOP_FLOOR = 68
static

Definition at line 1157 of file Crossfire.pyi.

◆ SHOP_INVENTORY

int Crossfire.Type.SHOP_INVENTORY = 150
static

Definition at line 1201 of file Crossfire.pyi.

◆ SHOP_MAT

int Crossfire.Type.SHOP_MAT = 69
static

Definition at line 1158 of file Crossfire.pyi.

◆ SIGN

int Crossfire.Type.SIGN = 98
static

Definition at line 1178 of file Crossfire.pyi.

◆ SKILL

int Crossfire.Type.SKILL = 43
static

Definition at line 1136 of file Crossfire.pyi.

◆ SKILL_TOOL

int Crossfire.Type.SKILL_TOOL = 74
static

Definition at line 1163 of file Crossfire.pyi.

◆ SKILLSCROLL

int Crossfire.Type.SKILLSCROLL = 130
static

Definition at line 1198 of file Crossfire.pyi.

◆ SPECIAL_KEY

int Crossfire.Type.SPECIAL_KEY = 21
static

Definition at line 1117 of file Crossfire.pyi.

◆ SPELL

int Crossfire.Type.SPELL = 101
static

Definition at line 1181 of file Crossfire.pyi.

◆ SPELL_EFFECT

int Crossfire.Type.SPELL_EFFECT = 102
static

Definition at line 1182 of file Crossfire.pyi.

◆ SPELLBOOK

int Crossfire.Type.SPELLBOOK = 85
static

Definition at line 1170 of file Crossfire.pyi.

◆ SPINNER

int Crossfire.Type.SPINNER = 90
static

Definition at line 1172 of file Crossfire.pyi.

◆ SYMPTOM

int Crossfire.Type.SYMPTOM = 159
static

Definition at line 1207 of file Crossfire.pyi.

◆ TELEPORTER

int Crossfire.Type.TELEPORTER = 41
static

Definition at line 1134 of file Crossfire.pyi.

◆ THROWN_OBJ

int Crossfire.Type.THROWN_OBJ = 48
static

Definition at line 1139 of file Crossfire.pyi.

◆ TIMED_GATE

int Crossfire.Type.TIMED_GATE = 26
static

Definition at line 1121 of file Crossfire.pyi.

◆ TRANSPORT

int Crossfire.Type.TRANSPORT = 2
static

Definition at line 1101 of file Crossfire.pyi.

◆ TRAP

int Crossfire.Type.TRAP = 155
static

Definition at line 1203 of file Crossfire.pyi.

◆ TRAPDOOR

int Crossfire.Type.TRAPDOOR = 95
static

Definition at line 1177 of file Crossfire.pyi.

◆ TREASURE

int Crossfire.Type.TREASURE = 4
static

Definition at line 1103 of file Crossfire.pyi.

◆ TRIGGER

int Crossfire.Type.TRIGGER = 27
static

Definition at line 1122 of file Crossfire.pyi.

◆ TRIGGER_ALTAR

int Crossfire.Type.TRIGGER_ALTAR = 31
static

Definition at line 1126 of file Crossfire.pyi.

◆ TRIGGER_BUTTON

int Crossfire.Type.TRIGGER_BUTTON = 30
static

Definition at line 1125 of file Crossfire.pyi.

◆ TRIGGER_MARKER

int Crossfire.Type.TRIGGER_MARKER = 52
static

Definition at line 1143 of file Crossfire.pyi.

◆ TRIGGER_PEDESTAL

int Crossfire.Type.TRIGGER_PEDESTAL = 32
static

Definition at line 1127 of file Crossfire.pyi.

◆ WALL

int Crossfire.Type.WALL = 77
static

Definition at line 1165 of file Crossfire.pyi.

◆ WAND

int Crossfire.Type.WAND = 109
static

Definition at line 1187 of file Crossfire.pyi.

◆ WEAPON

int Crossfire.Type.WEAPON = 15
static

Definition at line 1112 of file Crossfire.pyi.

◆ WEAPON_IMPROVER

int Crossfire.Type.WEAPON_IMPROVER = 124
static

Definition at line 1197 of file Crossfire.pyi.


The documentation for this class was generated from the following file: