Crossfire Server  1.75.0
Crossfire.Object Class Reference
+ Inheritance diagram for Crossfire.Object:

Public Member Functions

def Above (self)
 
def AC (self)
 
def AC
 
def ActivateRune (self)
 
def AddExp (self)
 
def Alive (self)
 
def Alive
 
def Anim (self)
 
def Anim
 
def Animated (self)
 
def Animated
 
def AnimSpeed (self)
 
def AnimSpeed
 
def Applied (self)
 
def Applied
 
def Apply (self)
 
def Archetype (self)
 
def ArchName (self)
 
def Arrest (self)
 
def AttackMovement (self)
 
def AttackMovement
 
def AttackType (self)
 
def AttackType
 
def BeenApplied (self)
 
def BeenApplied
 
def Below (self)
 
def Blind (self)
 
def Blind
 
def BlocksView (self)
 
def BlocksView
 
def CanCastSpell (self)
 
def CanSeeInDark (self)
 
def CanSeeInDark
 
def CanSeeInvisible (self)
 
def CanSeeInvisible
 
def CanUseArmour (self)
 
def CanUseBow (self)
 
def CanUseRing (self)
 
def CanUseScroll (self)
 
def CanUseSkill (self)
 
def CanUseWand (self)
 
def CanUseWeapon (self)
 
def Cast (self)
 
def CastAbility (self)
 
def Cha (self)
 
def Cha
 
def ChangeAbil (self)
 
def CheckArchInventory (self)
 
def CheckInventory (self)
 
def CheckTrigger (self)
 
def Clone (self)
 
def Con (self)
 
def Con
 
def Confused (self)
 
def Confused
 
def Container (self)
 
def Count (self)
 
def CreateObject (self)
 
def CreateTimer (self)
 
def CurrentWeapon (self)
 
def Cursed (self)
 
def Cursed
 
def Dam (self)
 
def Dam
 
def Damned (self)
 
def Damned
 
def Dex (self)
 
def Dex
 
def Direction (self)
 
def Direction
 
def Drop (self)
 
def DungeonMaster (self)
 
def DungeonMaster
 
def Duration (self)
 
def Duration
 
def Enemy (self)
 
def Enemy
 
def Env (self)
 
def Event (self)
 
def Exists (self)
 
def Exp (self)
 
def Exp
 
def ExpMul (self)
 
def Face (self)
 
def Face
 
def Facing (self)
 
def Facing
 
def Fix (self)
 
def Floor (self)
 
def Food (self)
 
def Food
 
def ForgetSpell (self)
 
def Friendly (self)
 
def Friendly
 
def Generator (self)
 
def GetResist (self)
 
def GlowRadius (self)
 
def GlowRadius
 
def God (self)
 
def God
 
def GodGiven (self)
 
def GodGiven
 
def Grace (self)
 
def Grace
 
def HasXRays (self)
 
def HasXRays
 
def HitBack (self)
 
def HitBack
 
def HP (self)
 
def HP
 
def Identified (self)
 
def Identified
 
def InsertInto (self)
 
def Int (self)
 
def Int
 
def Inventory (self)
 
def Invisible (self)
 
def Invisible
 
def IsPet (self)
 
def IsPet
 
def ItemPower (self)
 
def ItemPower
 
def KnownCursed (self)
 
def KnownCursed
 
def KnownMagical (self)
 
def KnownMagical
 
def KnowSpell (self)
 
def LastEat (self)
 
def LastEat
 
def LastGrace (self)
 
def LastGrace
 
def LastSP (self)
 
def LastSP
 
def LearnSpell (self)
 
def Level (self)
 
def Level
 
def Lifesaver (self)
 
def Lifesaver
 
def Luck (self)
 
def MakeInvisible (self)
 
def MakeInvisible
 
def Map (self)
 
def Map
 
def Material (self)
 
def MaxGrace (self)
 
def MaxGrace
 
def MaxHP (self)
 
def MaxHP
 
def MaxSP (self)
 
def MaxSP
 
def Message (self)
 
def Message
 
def Money (self)
 
def Monster (self)
 
def Move (self)
 
def MoveAllow (self)
 
def MoveAllow
 
def MoveBlock (self)
 
def MoveBlock
 
def MoveOff (self)
 
def MoveOff
 
def MoveOn (self)
 
def MoveOn
 
def MoveSlow (self)
 
def MoveSlow
 
def MoveSlowPenalty (self)
 
def MoveTo (self)
 
def MoveType (self)
 
def MoveType
 
def Name (self)
 
def Name
 
def NamePl (self)
 
def NamePl
 
def NameSingular (self)
 
def NoDamage (self)
 
def NoDamage
 
def NoSave (self)
 
def NoSave
 
def OnlyAttack (self)
 
def OnlyAttack
 
def OtherArchetype (self)
 
def OutOfMap (self)
 
def Owner (self)
 
def Owner
 
def Pay (self)
 
def PayAmount (self)
 
def PermExp (self)
 
def Pickable (self)
 
def Pickable
 
def Pow (self)
 
def Pow
 
def Quantity (self)
 
def Quantity
 
def QueryName (self)
 
def Race (self)
 
def Race
 
def RandomMovement (self)
 
def RandomMovement
 
def ReadKey (self)
 
def ReflectMissiles (self)
 
def ReflectMissiles
 
def ReflectSpells (self)
 
def ReflectSpells
 
def Remove (self)
 
def RemoveDepletion (self)
 
def Reposition (self)
 
def Rollable (self)
 
def Rollable
 
def RunAway (self)
 
def RunAway
 
def Say (self)
 
def Scared (self)
 
def Scared
 
def SetResist (self)
 
def Skill (self)
 
def Skill
 
def Slaying (self)
 
def Slaying
 
def Sleeping (self)
 
def Sleeping
 
def SP (self)
 
def SP
 
def Speak (self)
 
def Speed (self)
 
def Speed
 
def SpeedLeft (self)
 
def SpeedLeft
 
def Split (self)
 
def Splitting (self)
 
def StandStill (self)
 
def StandStill
 
def Stealthy (self)
 
def Stealthy
 
def Str (self)
 
def Str
 
def Subtype (self)
 
def Take (self)
 
def Teleport (self)
 
def Thrown (self)
 
def Title (self)
 
def Title
 
def TotalExp (self)
 
def Turnable (self)
 
def Turnable
 
def Type (self)
 
def Unaggressive (self)
 
def Unaggressive
 
def Undead (self)
 
def Undead
 
def Unique (self)
 
def Unique
 
def Unpaid (self)
 
def Unpaid
 
def UsedUp (self)
 
def UsedUp
 
def Value (self)
 
def Value
 
def WasDungeonMaster (self)
 
def WasDungeonMaster
 
def WC (self)
 
def WC
 
def Weight (self)
 
def Weight
 
def WeightLimit (self)
 
def WeightLimit
 
def Wis (self)
 
def Wis
 
def WriteKey
 
def X (self)
 
def Y (self)
 

Detailed Description

Definition at line 107 of file Crossfire.pyi.

Member Function Documentation

◆ Above()

def Crossfire.Object.Above (   self,
  any 
)

Definition at line 302 of file Crossfire.pyi.

◆ AC() [1/2]

def Crossfire.Object.AC (   self,
  any 
)

Definition at line 233 of file Crossfire.pyi.

Referenced by Crossfire.Object.AC().

◆ AC() [2/2]

def Crossfire.Object.AC (   self,
  value 
)

Definition at line 236 of file Crossfire.pyi.

References Crossfire.Object.AC().

◆ ActivateRune()

def Crossfire.Object.ActivateRune (   self,
  any 
)

Definition at line 830 of file Crossfire.pyi.

◆ AddExp()

def Crossfire.Object.AddExp (   self,
  any 
)

Definition at line 872 of file Crossfire.pyi.

◆ Alive() [1/2]

def Crossfire.Object.Alive (   self,
  any 
)

Definition at line 431 of file Crossfire.pyi.

Referenced by Crossfire.Object.Alive().

◆ Alive() [2/2]

def Crossfire.Object.Alive (   self,
  value 
)

Definition at line 434 of file Crossfire.pyi.

References Crossfire.Object.Alive().

◆ Anim() [1/2]

def Crossfire.Object.Anim (   self,
  any 
)

Definition at line 401 of file Crossfire.pyi.

Referenced by Crossfire.Object.Anim().

◆ Anim() [2/2]

def Crossfire.Object.Anim (   self,
  value 
)

Definition at line 404 of file Crossfire.pyi.

References Crossfire.Object.Anim().

◆ Animated() [1/2]

def Crossfire.Object.Animated (   self,
  any 
)

Definition at line 770 of file Crossfire.pyi.

Referenced by Crossfire.Object.Animated().

◆ Animated() [2/2]

def Crossfire.Object.Animated (   self,
  value 
)

Definition at line 773 of file Crossfire.pyi.

References Crossfire.Object.Animated().

◆ AnimSpeed() [1/2]

def Crossfire.Object.AnimSpeed (   self,
  any 
)

Definition at line 407 of file Crossfire.pyi.

Referenced by Crossfire.Object.AnimSpeed().

◆ AnimSpeed() [2/2]

def Crossfire.Object.AnimSpeed (   self,
  value 
)

Definition at line 410 of file Crossfire.pyi.

References Crossfire.Object.AnimSpeed().

◆ Applied() [1/2]

def Crossfire.Object.Applied (   self,
  any 
)

Definition at line 449 of file Crossfire.pyi.

Referenced by Crossfire.Object.Applied().

◆ Applied() [2/2]

def Crossfire.Object.Applied (   self,
  value 
)

Definition at line 452 of file Crossfire.pyi.

References Crossfire.Object.Applied().

◆ Apply()

def Crossfire.Object.Apply (   self,
  any 
)

Definition at line 804 of file Crossfire.pyi.

◆ Archetype()

def Crossfire.Object.Archetype (   self,
  any 
)

Definition at line 668 of file Crossfire.pyi.

◆ ArchName()

def Crossfire.Object.ArchName (   self,
  any 
)

Definition at line 665 of file Crossfire.pyi.

◆ Arrest()

def Crossfire.Object.Arrest (   self,
  any 
)

Definition at line 884 of file Crossfire.pyi.

◆ AttackMovement() [1/2]

def Crossfire.Object.AttackMovement (   self,
  any 
)

Definition at line 752 of file Crossfire.pyi.

Referenced by Crossfire.Object.AttackMovement().

◆ AttackMovement() [2/2]

def Crossfire.Object.AttackMovement (   self,
  value 
)

Definition at line 755 of file Crossfire.pyi.

References Crossfire.Object.AttackMovement().

◆ AttackType() [1/2]

def Crossfire.Object.AttackType (   self,
  any 
)

Definition at line 413 of file Crossfire.pyi.

Referenced by Crossfire.Object.AttackType().

◆ AttackType() [2/2]

def Crossfire.Object.AttackType (   self,
  value 
)

Definition at line 416 of file Crossfire.pyi.

References Crossfire.Object.AttackType().

◆ BeenApplied() [1/2]

def Crossfire.Object.BeenApplied (   self,
  any 
)

Definition at line 419 of file Crossfire.pyi.

Referenced by Crossfire.Object.BeenApplied().

◆ BeenApplied() [2/2]

def Crossfire.Object.BeenApplied (   self,
  value 
)

Definition at line 422 of file Crossfire.pyi.

References Crossfire.Object.BeenApplied().

◆ Below()

def Crossfire.Object.Below (   self,
  any 
)

Definition at line 305 of file Crossfire.pyi.

◆ Blind() [1/2]

def Crossfire.Object.Blind (   self,
  any 
)

Definition at line 503 of file Crossfire.pyi.

Referenced by Crossfire.Object.Blind().

◆ Blind() [2/2]

def Crossfire.Object.Blind (   self,
  value 
)

Definition at line 506 of file Crossfire.pyi.

References Crossfire.Object.Blind().

◆ BlocksView() [1/2]

def Crossfire.Object.BlocksView (   self,
  any 
)

Definition at line 620 of file Crossfire.pyi.

Referenced by Crossfire.Object.BlocksView().

◆ BlocksView() [2/2]

def Crossfire.Object.BlocksView (   self,
  value 
)

Definition at line 623 of file Crossfire.pyi.

References Crossfire.Object.BlocksView().

◆ CanCastSpell()

def Crossfire.Object.CanCastSpell (   self,
  any 
)

Definition at line 581 of file Crossfire.pyi.

◆ CanSeeInDark() [1/2]

def Crossfire.Object.CanSeeInDark (   self,
  any 
)

Definition at line 560 of file Crossfire.pyi.

Referenced by Crossfire.Object.CanSeeInDark().

◆ CanSeeInDark() [2/2]

def Crossfire.Object.CanSeeInDark (   self,
  value 
)

Definition at line 563 of file Crossfire.pyi.

References Crossfire.Object.CanSeeInDark().

◆ CanSeeInvisible() [1/2]

def Crossfire.Object.CanSeeInvisible (   self,
  any 
)

Definition at line 476 of file Crossfire.pyi.

Referenced by Crossfire.Object.CanSeeInvisible().

◆ CanSeeInvisible() [2/2]

def Crossfire.Object.CanSeeInvisible (   self,
  value 
)

Definition at line 479 of file Crossfire.pyi.

References Crossfire.Object.CanSeeInvisible().

◆ CanUseArmour()

def Crossfire.Object.CanUseArmour (   self,
  any 
)

Definition at line 575 of file Crossfire.pyi.

◆ CanUseBow()

def Crossfire.Object.CanUseBow (   self,
  any 
)

Definition at line 554 of file Crossfire.pyi.

◆ CanUseRing()

def Crossfire.Object.CanUseRing (   self,
  any 
)

Definition at line 551 of file Crossfire.pyi.

◆ CanUseScroll()

def Crossfire.Object.CanUseScroll (   self,
  any 
)

Definition at line 578 of file Crossfire.pyi.

◆ CanUseSkill()

def Crossfire.Object.CanUseSkill (   self,
  any 
)

Definition at line 509 of file Crossfire.pyi.

◆ CanUseWand()

def Crossfire.Object.CanUseWand (   self,
  any 
)

Definition at line 557 of file Crossfire.pyi.

◆ CanUseWeapon()

def Crossfire.Object.CanUseWeapon (   self,
  any 
)

Definition at line 572 of file Crossfire.pyi.

◆ Cast()

def Crossfire.Object.Cast (   self,
  any 
)

Definition at line 834 of file Crossfire.pyi.

◆ CastAbility()

def Crossfire.Object.CastAbility (   self,
  any 
)

Definition at line 842 of file Crossfire.pyi.

◆ Cha() [1/2]

def Crossfire.Object.Cha (   self,
  any 
)

Definition at line 149 of file Crossfire.pyi.

Referenced by Crossfire.Object.Cha().

◆ Cha() [2/2]

def Crossfire.Object.Cha (   self,
  value 
)

Definition at line 152 of file Crossfire.pyi.

References Crossfire.Object.Cha().

◆ ChangeAbil()

def Crossfire.Object.ChangeAbil (   self,
  any 
)

Definition at line 878 of file Crossfire.pyi.

◆ CheckArchInventory()

def Crossfire.Object.CheckArchInventory (   self,
  any 
)

Definition at line 850 of file Crossfire.pyi.

◆ CheckInventory()

def Crossfire.Object.CheckInventory (   self,
  any 
)

Definition at line 848 of file Crossfire.pyi.

◆ CheckTrigger()

def Crossfire.Object.CheckTrigger (   self,
  any 
)

Definition at line 832 of file Crossfire.pyi.

◆ Clone()

def Crossfire.Object.Clone (   self,
  any 
)

Definition at line 808 of file Crossfire.pyi.

◆ Con() [1/2]

def Crossfire.Object.Con (   self,
  any 
)

Definition at line 155 of file Crossfire.pyi.

Referenced by Crossfire.Object.Con().

◆ Con() [2/2]

def Crossfire.Object.Con (   self,
  value 
)

Definition at line 158 of file Crossfire.pyi.

References Crossfire.Object.Con().

◆ Confused() [1/2]

def Crossfire.Object.Confused (   self,
  any 
)

Definition at line 524 of file Crossfire.pyi.

Referenced by Crossfire.Object.Confused().

◆ Confused() [2/2]

def Crossfire.Object.Confused (   self,
  value 
)

Definition at line 527 of file Crossfire.pyi.

References Crossfire.Object.Confused().

◆ Container()

def Crossfire.Object.Container (   self,
  any 
)

Definition at line 791 of file Crossfire.pyi.

◆ Count()

def Crossfire.Object.Count (   self,
  any 
)

Definition at line 737 of file Crossfire.pyi.

◆ CreateObject()

def Crossfire.Object.CreateObject (   self,
  any 
)

Definition at line 854 of file Crossfire.pyi.

◆ CreateTimer()

def Crossfire.Object.CreateTimer (   self,
  any 
)

Definition at line 870 of file Crossfire.pyi.

◆ CurrentWeapon()

def Crossfire.Object.CurrentWeapon (   self,
  any 
)

Definition at line 800 of file Crossfire.pyi.

◆ Cursed() [1/2]

def Crossfire.Object.Cursed (   self,
  any 
)

Definition at line 278 of file Crossfire.pyi.

Referenced by Crossfire.Object.Cursed().

◆ Cursed() [2/2]

def Crossfire.Object.Cursed (   self,
  value 
)

Definition at line 281 of file Crossfire.pyi.

References Crossfire.Object.Cursed().

◆ Dam() [1/2]

def Crossfire.Object.Dam (   self,
  any 
)

Definition at line 245 of file Crossfire.pyi.

Referenced by Crossfire.Object.Dam().

◆ Dam() [2/2]

def Crossfire.Object.Dam (   self,
  value 
)

Definition at line 248 of file Crossfire.pyi.

References Crossfire.Object.Dam().

◆ Damned() [1/2]

def Crossfire.Object.Damned (   self,
  any 
)

Definition at line 284 of file Crossfire.pyi.

Referenced by Crossfire.Object.Damned().

◆ Damned() [2/2]

def Crossfire.Object.Damned (   self,
  value 
)

Definition at line 287 of file Crossfire.pyi.

References Crossfire.Object.Damned().

◆ Dex() [1/2]

def Crossfire.Object.Dex (   self,
  any 
)

Definition at line 161 of file Crossfire.pyi.

Referenced by Crossfire.Object.Dex().

◆ Dex() [2/2]

def Crossfire.Object.Dex (   self,
  value 
)

Definition at line 164 of file Crossfire.pyi.

References Crossfire.Object.Dex().

◆ Direction() [1/2]

def Crossfire.Object.Direction (   self,
  any 
)

Definition at line 317 of file Crossfire.pyi.

Referenced by Crossfire.Object.Direction().

◆ Direction() [2/2]

def Crossfire.Object.Direction (   self,
  value 
)

Definition at line 320 of file Crossfire.pyi.

References Crossfire.Object.Direction().

◆ Drop()

def Crossfire.Object.Drop (   self,
  any 
)

Definition at line 806 of file Crossfire.pyi.

◆ DungeonMaster() [1/2]

def Crossfire.Object.DungeonMaster (   self,
  any 
)

Definition at line 437 of file Crossfire.pyi.

Referenced by Crossfire.Object.DungeonMaster().

◆ DungeonMaster() [2/2]

def Crossfire.Object.DungeonMaster (   self,
  value 
)

Definition at line 440 of file Crossfire.pyi.

References Crossfire.Object.DungeonMaster().

◆ Duration() [1/2]

def Crossfire.Object.Duration (   self,
  any 
)

Definition at line 758 of file Crossfire.pyi.

Referenced by Crossfire.Object.Duration().

◆ Duration() [2/2]

def Crossfire.Object.Duration (   self,
  value 
)

Definition at line 761 of file Crossfire.pyi.

References Crossfire.Object.Duration().

◆ Enemy() [1/2]

def Crossfire.Object.Enemy (   self,
  any 
)

Definition at line 731 of file Crossfire.pyi.

Referenced by Crossfire.Object.Enemy().

◆ Enemy() [2/2]

def Crossfire.Object.Enemy (   self,
  value 
)

Definition at line 734 of file Crossfire.pyi.

References Crossfire.Object.Enemy().

◆ Env()

def Crossfire.Object.Env (   self,
  any 
)

Definition at line 683 of file Crossfire.pyi.

◆ Event()

def Crossfire.Object.Event (   self,
  any 
)

Definition at line 880 of file Crossfire.pyi.

◆ Exists()

def Crossfire.Object.Exists (   self,
  any 
)

Definition at line 674 of file Crossfire.pyi.

◆ Exp() [1/2]

def Crossfire.Object.Exp (   self,
  any 
)

Definition at line 254 of file Crossfire.pyi.

Referenced by Crossfire.Object.Exp().

◆ Exp() [2/2]

def Crossfire.Object.Exp (   self,
  value 
)

Definition at line 257 of file Crossfire.pyi.

References Crossfire.Object.Exp().

◆ ExpMul()

def Crossfire.Object.ExpMul (   self,
  any 
)

Definition at line 260 of file Crossfire.pyi.

◆ Face() [1/2]

def Crossfire.Object.Face (   self,
  any 
)

Definition at line 395 of file Crossfire.pyi.

Referenced by Crossfire.Object.Face().

◆ Face() [2/2]

def Crossfire.Object.Face (   self,
  value 
)

Definition at line 398 of file Crossfire.pyi.

References Crossfire.Object.Face().

◆ Facing() [1/2]

def Crossfire.Object.Facing (   self,
  any 
)

Definition at line 323 of file Crossfire.pyi.

Referenced by Crossfire.Object.Facing().

◆ Facing() [2/2]

def Crossfire.Object.Facing (   self,
  value 
)

Definition at line 326 of file Crossfire.pyi.

References Crossfire.Object.Facing().

◆ Fix()

def Crossfire.Object.Fix (   self,
  any 
)

Definition at line 812 of file Crossfire.pyi.

◆ Floor()

def Crossfire.Object.Floor (   self,
  any 
)

Definition at line 542 of file Crossfire.pyi.

◆ Food() [1/2]

def Crossfire.Object.Food (   self,
  any 
)

Definition at line 227 of file Crossfire.pyi.

Referenced by Crossfire.Object.Food().

◆ Food() [2/2]

def Crossfire.Object.Food (   self,
  value 
)

Definition at line 230 of file Crossfire.pyi.

References Crossfire.Object.Food().

◆ ForgetSpell()

def Crossfire.Object.ForgetSpell (   self,
  any 
)

Definition at line 838 of file Crossfire.pyi.

◆ Friendly() [1/2]

def Crossfire.Object.Friendly (   self,
  any 
)

Definition at line 464 of file Crossfire.pyi.

Referenced by Crossfire.Object.Friendly().

◆ Friendly() [2/2]

def Crossfire.Object.Friendly (   self,
  value 
)

Definition at line 467 of file Crossfire.pyi.

References Crossfire.Object.Friendly().

◆ Generator()

def Crossfire.Object.Generator (   self,
  any 
)

Definition at line 470 of file Crossfire.pyi.

◆ GetResist()

def Crossfire.Object.GetResist (   self,
  any 
)

Definition at line 826 of file Crossfire.pyi.

◆ GlowRadius() [1/2]

def Crossfire.Object.GlowRadius (   self,
  any 
)

Definition at line 764 of file Crossfire.pyi.

Referenced by Crossfire.Object.GlowRadius().

◆ GlowRadius() [2/2]

def Crossfire.Object.GlowRadius (   self,
  value 
)

Definition at line 767 of file Crossfire.pyi.

References Crossfire.Object.GlowRadius().

◆ God() [1/2]

def Crossfire.Object.God (   self,
  any 
)

Definition at line 335 of file Crossfire.pyi.

Referenced by Crossfire.Object.God().

◆ God() [2/2]

def Crossfire.Object.God (   self,
  value 
)

Definition at line 338 of file Crossfire.pyi.

References Crossfire.Object.God().

◆ GodGiven() [1/2]

def Crossfire.Object.GodGiven (   self,
  any 
)

Definition at line 740 of file Crossfire.pyi.

Referenced by Crossfire.Object.GodGiven().

◆ GodGiven() [2/2]

def Crossfire.Object.GodGiven (   self,
  value 
)

Definition at line 743 of file Crossfire.pyi.

References Crossfire.Object.GodGiven().

◆ Grace() [1/2]

def Crossfire.Object.Grace (   self,
  any 
)

Definition at line 215 of file Crossfire.pyi.

Referenced by Crossfire.Object.Grace().

◆ Grace() [2/2]

def Crossfire.Object.Grace (   self,
  value 
)

Definition at line 218 of file Crossfire.pyi.

References Crossfire.Object.Grace().

◆ HasXRays() [1/2]

def Crossfire.Object.HasXRays (   self,
  any 
)

Definition at line 545 of file Crossfire.pyi.

Referenced by Crossfire.Object.HasXRays().

◆ HasXRays() [2/2]

def Crossfire.Object.HasXRays (   self,
  value 
)

Definition at line 548 of file Crossfire.pyi.

References Crossfire.Object.HasXRays().

◆ HitBack() [1/2]

def Crossfire.Object.HitBack (   self,
  any 
)

Definition at line 626 of file Crossfire.pyi.

Referenced by Crossfire.Object.HitBack().

◆ HitBack() [2/2]

def Crossfire.Object.HitBack (   self,
  value 
)

Definition at line 629 of file Crossfire.pyi.

References Crossfire.Object.HitBack().

◆ HP() [1/2]

def Crossfire.Object.HP (   self,
  any 
)

Definition at line 191 of file Crossfire.pyi.

Referenced by Crossfire.Object.HP().

◆ HP() [2/2]

def Crossfire.Object.HP (   self,
  value 
)

Definition at line 194 of file Crossfire.pyi.

References Crossfire.Object.HP().

◆ Identified() [1/2]

def Crossfire.Object.Identified (   self,
  any 
)

Definition at line 425 of file Crossfire.pyi.

Referenced by Crossfire.Object.Identified().

◆ Identified() [2/2]

def Crossfire.Object.Identified (   self,
  value 
)

Definition at line 428 of file Crossfire.pyi.

References Crossfire.Object.Identified().

◆ InsertInto()

def Crossfire.Object.InsertInto (   self,
  any 
)

Definition at line 856 of file Crossfire.pyi.

◆ Int() [1/2]

def Crossfire.Object.Int (   self,
  any 
)

Definition at line 167 of file Crossfire.pyi.

Referenced by Crossfire.Object.Int().

◆ Int() [2/2]

def Crossfire.Object.Int (   self,
  value 
)

Definition at line 170 of file Crossfire.pyi.

References Crossfire.Object.Int().

◆ Inventory()

def Crossfire.Object.Inventory (   self,
  any 
)

Definition at line 308 of file Crossfire.pyi.

◆ Invisible() [1/2]

def Crossfire.Object.Invisible (   self,
  any 
)

Definition at line 353 of file Crossfire.pyi.

Referenced by Crossfire.Object.Invisible().

◆ Invisible() [2/2]

def Crossfire.Object.Invisible (   self,
  value 
)

Definition at line 356 of file Crossfire.pyi.

References Crossfire.Object.Invisible().

◆ IsPet() [1/2]

def Crossfire.Object.IsPet (   self,
  any 
)

Definition at line 746 of file Crossfire.pyi.

Referenced by Crossfire.Object.IsPet().

◆ IsPet() [2/2]

def Crossfire.Object.IsPet (   self,
  value 
)

Definition at line 749 of file Crossfire.pyi.

References Crossfire.Object.IsPet().

◆ ItemPower() [1/2]

def Crossfire.Object.ItemPower (   self,
  any 
)

Definition at line 794 of file Crossfire.pyi.

Referenced by Crossfire.Object.ItemPower().

◆ ItemPower() [2/2]

def Crossfire.Object.ItemPower (   self,
  value 
)

Definition at line 797 of file Crossfire.pyi.

References Crossfire.Object.ItemPower().

◆ KnownCursed() [1/2]

def Crossfire.Object.KnownCursed (   self,
  any 
)

Definition at line 512 of file Crossfire.pyi.

Referenced by Crossfire.Object.KnownCursed().

◆ KnownCursed() [2/2]

def Crossfire.Object.KnownCursed (   self,
  value 
)

Definition at line 515 of file Crossfire.pyi.

References Crossfire.Object.KnownCursed().

◆ KnownMagical() [1/2]

def Crossfire.Object.KnownMagical (   self,
  any 
)

Definition at line 566 of file Crossfire.pyi.

Referenced by Crossfire.Object.KnownMagical().

◆ KnownMagical() [2/2]

def Crossfire.Object.KnownMagical (   self,
  value 
)

Definition at line 569 of file Crossfire.pyi.

References Crossfire.Object.KnownMagical().

◆ KnowSpell()

def Crossfire.Object.KnowSpell (   self,
  any 
)

Definition at line 840 of file Crossfire.pyi.

◆ LastEat() [1/2]

def Crossfire.Object.LastEat (   self,
  any 
)

Definition at line 383 of file Crossfire.pyi.

Referenced by Crossfire.Object.LastEat().

◆ LastEat() [2/2]

def Crossfire.Object.LastEat (   self,
  value 
)

Definition at line 386 of file Crossfire.pyi.

References Crossfire.Object.LastEat().

◆ LastGrace() [1/2]

def Crossfire.Object.LastGrace (   self,
  any 
)

Definition at line 377 of file Crossfire.pyi.

Referenced by Crossfire.Object.LastGrace().

◆ LastGrace() [2/2]

def Crossfire.Object.LastGrace (   self,
  value 
)

Definition at line 380 of file Crossfire.pyi.

References Crossfire.Object.LastGrace().

◆ LastSP() [1/2]

def Crossfire.Object.LastSP (   self,
  any 
)

Definition at line 371 of file Crossfire.pyi.

Referenced by Crossfire.Object.LastSP().

◆ LastSP() [2/2]

def Crossfire.Object.LastSP (   self,
  value 
)

Definition at line 374 of file Crossfire.pyi.

References Crossfire.Object.LastSP().

◆ LearnSpell()

def Crossfire.Object.LearnSpell (   self,
  any 
)

Definition at line 836 of file Crossfire.pyi.

◆ Level() [1/2]

def Crossfire.Object.Level (   self,
  any 
)

Definition at line 389 of file Crossfire.pyi.

Referenced by Crossfire.Object.Level().

◆ Level() [2/2]

def Crossfire.Object.Level (   self,
  value 
)

Definition at line 392 of file Crossfire.pyi.

References Crossfire.Object.Level().

◆ Lifesaver() [1/2]

def Crossfire.Object.Lifesaver (   self,
  any 
)

Definition at line 536 of file Crossfire.pyi.

Referenced by Crossfire.Object.Lifesaver().

◆ Lifesaver() [2/2]

def Crossfire.Object.Lifesaver (   self,
  value 
)

Definition at line 539 of file Crossfire.pyi.

References Crossfire.Object.Lifesaver().

◆ Luck()

def Crossfire.Object.Luck (   self,
  any 
)

Definition at line 251 of file Crossfire.pyi.

◆ MakeInvisible() [1/2]

def Crossfire.Object.MakeInvisible (   self,
  any 
)

Definition at line 644 of file Crossfire.pyi.

Referenced by Crossfire.Object.MakeInvisible().

◆ MakeInvisible() [2/2]

def Crossfire.Object.MakeInvisible (   self,
  value 
)

Definition at line 647 of file Crossfire.pyi.

References Crossfire.Object.MakeInvisible().

◆ Map() [1/2]

def Crossfire.Object.Map (   self,
  any 
)

Definition at line 143 of file Crossfire.pyi.

Referenced by Crossfire.Object.Map().

◆ Map() [2/2]

def Crossfire.Object.Map (   self,
  value 
)

Definition at line 146 of file Crossfire.pyi.

References Crossfire.Object.Map().

◆ Material()

def Crossfire.Object.Material (   self,
  any 
)

Definition at line 788 of file Crossfire.pyi.

◆ MaxGrace() [1/2]

def Crossfire.Object.MaxGrace (   self,
  any 
)

Definition at line 221 of file Crossfire.pyi.

Referenced by Crossfire.Object.MaxGrace().

◆ MaxGrace() [2/2]

def Crossfire.Object.MaxGrace (   self,
  value 
)

Definition at line 224 of file Crossfire.pyi.

References Crossfire.Object.MaxGrace().

◆ MaxHP() [1/2]

def Crossfire.Object.MaxHP (   self,
  any 
)

Definition at line 197 of file Crossfire.pyi.

Referenced by Crossfire.Object.MaxHP().

◆ MaxHP() [2/2]

def Crossfire.Object.MaxHP (   self,
  value 
)

Definition at line 200 of file Crossfire.pyi.

References Crossfire.Object.MaxHP().

◆ MaxSP() [1/2]

def Crossfire.Object.MaxSP (   self,
  any 
)

Definition at line 209 of file Crossfire.pyi.

Referenced by Crossfire.Object.MaxSP().

◆ MaxSP() [2/2]

def Crossfire.Object.MaxSP (   self,
  value 
)

Definition at line 212 of file Crossfire.pyi.

References Crossfire.Object.MaxSP().

◆ Message() [1/2]

def Crossfire.Object.Message (   self,
  any 
)

Definition at line 266 of file Crossfire.pyi.

Referenced by Crossfire.Object.Message().

◆ Message() [2/2]

def Crossfire.Object.Message (   self,
  value 
)

Definition at line 269 of file Crossfire.pyi.

References Crossfire.Object.Message().

◆ Money()

def Crossfire.Object.Money (   self,
  any 
)

Definition at line 650 of file Crossfire.pyi.

◆ Monster()

def Crossfire.Object.Monster (   self,
  any 
)

Definition at line 461 of file Crossfire.pyi.

◆ Move()

def Crossfire.Object.Move (   self,
  any 
)

Definition at line 874 of file Crossfire.pyi.

◆ MoveAllow() [1/2]

def Crossfire.Object.MoveAllow (   self,
  any 
)

Definition at line 698 of file Crossfire.pyi.

Referenced by Crossfire.Object.MoveAllow().

◆ MoveAllow() [2/2]

def Crossfire.Object.MoveAllow (   self,
  value 
)

Definition at line 701 of file Crossfire.pyi.

References Crossfire.Object.MoveAllow().

◆ MoveBlock() [1/2]

def Crossfire.Object.MoveBlock (   self,
  any 
)

Definition at line 692 of file Crossfire.pyi.

Referenced by Crossfire.Object.MoveBlock().

◆ MoveBlock() [2/2]

def Crossfire.Object.MoveBlock (   self,
  value 
)

Definition at line 695 of file Crossfire.pyi.

References Crossfire.Object.MoveBlock().

◆ MoveOff() [1/2]

def Crossfire.Object.MoveOff (   self,
  any 
)

Definition at line 710 of file Crossfire.pyi.

Referenced by Crossfire.Object.MoveOff().

◆ MoveOff() [2/2]

def Crossfire.Object.MoveOff (   self,
  value 
)

Definition at line 713 of file Crossfire.pyi.

References Crossfire.Object.MoveOff().

◆ MoveOn() [1/2]

def Crossfire.Object.MoveOn (   self,
  any 
)

Definition at line 704 of file Crossfire.pyi.

Referenced by Crossfire.Object.MoveOn().

◆ MoveOn() [2/2]

def Crossfire.Object.MoveOn (   self,
  value 
)

Definition at line 707 of file Crossfire.pyi.

References Crossfire.Object.MoveOn().

◆ MoveSlow() [1/2]

def Crossfire.Object.MoveSlow (   self,
  any 
)

Definition at line 716 of file Crossfire.pyi.

Referenced by Crossfire.Object.MoveSlow().

◆ MoveSlow() [2/2]

def Crossfire.Object.MoveSlow (   self,
  value 
)

Definition at line 719 of file Crossfire.pyi.

References Crossfire.Object.MoveSlow().

◆ MoveSlowPenalty()

def Crossfire.Object.MoveSlowPenalty (   self,
  any 
)

Definition at line 722 of file Crossfire.pyi.

◆ MoveTo()

def Crossfire.Object.MoveTo (   self,
  any 
)

Definition at line 876 of file Crossfire.pyi.

◆ MoveType() [1/2]

def Crossfire.Object.MoveType (   self,
  any 
)

Definition at line 686 of file Crossfire.pyi.

Referenced by Crossfire.Object.MoveType().

◆ MoveType() [2/2]

def Crossfire.Object.MoveType (   self,
  value 
)

Definition at line 689 of file Crossfire.pyi.

References Crossfire.Object.MoveType().

◆ Name() [1/2]

def Crossfire.Object.Name (   self,
  any 
)

Definition at line 110 of file Crossfire.pyi.

Referenced by Crossfire.Object.Name().

◆ Name() [2/2]

def Crossfire.Object.Name (   self,
  value 
)

Definition at line 113 of file Crossfire.pyi.

References Crossfire.Object.Name().

◆ NamePl() [1/2]

def Crossfire.Object.NamePl (   self,
  any 
)

Definition at line 116 of file Crossfire.pyi.

Referenced by Crossfire.Object.NamePl().

◆ NamePl() [2/2]

def Crossfire.Object.NamePl (   self,
  value 
)

Definition at line 119 of file Crossfire.pyi.

References Crossfire.Object.NamePl().

◆ NameSingular()

def Crossfire.Object.NameSingular (   self,
  any 
)

Definition at line 122 of file Crossfire.pyi.

◆ NoDamage() [1/2]

def Crossfire.Object.NoDamage (   self,
  any 
)

Definition at line 776 of file Crossfire.pyi.

Referenced by Crossfire.Object.NoDamage().

◆ NoDamage() [2/2]

def Crossfire.Object.NoDamage (   self,
  value 
)

Definition at line 779 of file Crossfire.pyi.

References Crossfire.Object.NoDamage().

◆ NoSave() [1/2]

def Crossfire.Object.NoSave (   self,
  any 
)

Definition at line 677 of file Crossfire.pyi.

Referenced by Crossfire.Object.NoSave().

◆ NoSave() [2/2]

def Crossfire.Object.NoSave (   self,
  value 
)

Definition at line 680 of file Crossfire.pyi.

References Crossfire.Object.NoSave().

◆ OnlyAttack() [1/2]

def Crossfire.Object.OnlyAttack (   self,
  any 
)

Definition at line 638 of file Crossfire.pyi.

Referenced by Crossfire.Object.OnlyAttack().

◆ OnlyAttack() [2/2]

def Crossfire.Object.OnlyAttack (   self,
  value 
)

Definition at line 641 of file Crossfire.pyi.

References Crossfire.Object.OnlyAttack().

◆ OtherArchetype()

def Crossfire.Object.OtherArchetype (   self,
  any 
)

Definition at line 671 of file Crossfire.pyi.

◆ OutOfMap()

def Crossfire.Object.OutOfMap (   self,
  any 
)

Definition at line 852 of file Crossfire.pyi.

◆ Owner() [1/2]

def Crossfire.Object.Owner (   self,
  any 
)

Definition at line 725 of file Crossfire.pyi.

Referenced by Crossfire.Object.Owner().

◆ Owner() [2/2]

def Crossfire.Object.Owner (   self,
  value 
)

Definition at line 728 of file Crossfire.pyi.

References Crossfire.Object.Owner().

◆ Pay()

def Crossfire.Object.Pay (   self,
  any 
)

Definition at line 846 of file Crossfire.pyi.

◆ PayAmount()

def Crossfire.Object.PayAmount (   self,
  any 
)

Definition at line 844 of file Crossfire.pyi.

◆ PermExp()

def Crossfire.Object.PermExp (   self,
  any 
)

Definition at line 886 of file Crossfire.pyi.

◆ Pickable() [1/2]

def Crossfire.Object.Pickable (   self,
  any 
)

Definition at line 341 of file Crossfire.pyi.

Referenced by Crossfire.Object.Pickable().

◆ Pickable() [2/2]

def Crossfire.Object.Pickable (   self,
  value 
)

Definition at line 344 of file Crossfire.pyi.

References Crossfire.Object.Pickable().

◆ Pow() [1/2]

def Crossfire.Object.Pow (   self,
  any 
)

Definition at line 173 of file Crossfire.pyi.

Referenced by Crossfire.Object.Pow().

◆ Pow() [2/2]

def Crossfire.Object.Pow (   self,
  value 
)

Definition at line 176 of file Crossfire.pyi.

References Crossfire.Object.Pow().

◆ Quantity() [1/2]

def Crossfire.Object.Quantity (   self,
  any 
)

Definition at line 347 of file Crossfire.pyi.

Referenced by Crossfire.Object.Quantity().

◆ Quantity() [2/2]

def Crossfire.Object.Quantity (   self,
  value 
)

Definition at line 350 of file Crossfire.pyi.

References Crossfire.Object.Quantity().

◆ QueryName()

def Crossfire.Object.QueryName (   self,
  any 
)

Definition at line 824 of file Crossfire.pyi.

◆ Race() [1/2]

def Crossfire.Object.Race (   self,
  any 
)

Definition at line 131 of file Crossfire.pyi.

Referenced by Crossfire.Object.Race().

◆ Race() [2/2]

def Crossfire.Object.Race (   self,
  value 
)

Definition at line 134 of file Crossfire.pyi.

References Crossfire.Object.Race().

◆ RandomMovement() [1/2]

def Crossfire.Object.RandomMovement (   self,
  any 
)

Definition at line 782 of file Crossfire.pyi.

Referenced by Crossfire.Object.RandomMovement().

◆ RandomMovement() [2/2]

def Crossfire.Object.RandomMovement (   self,
  value 
)

Definition at line 785 of file Crossfire.pyi.

References Crossfire.Object.RandomMovement().

◆ ReadKey()

def Crossfire.Object.ReadKey (   self,
  any 
)

Definition at line 858 of file Crossfire.pyi.

◆ ReflectMissiles() [1/2]

def Crossfire.Object.ReflectMissiles (   self,
  any 
)

Definition at line 590 of file Crossfire.pyi.

Referenced by Crossfire.Object.ReflectMissiles().

◆ ReflectMissiles() [2/2]

def Crossfire.Object.ReflectMissiles (   self,
  value 
)

Definition at line 593 of file Crossfire.pyi.

References Crossfire.Object.ReflectMissiles().

◆ ReflectSpells() [1/2]

def Crossfire.Object.ReflectSpells (   self,
  any 
)

Definition at line 584 of file Crossfire.pyi.

Referenced by Crossfire.Object.ReflectSpells().

◆ ReflectSpells() [2/2]

def Crossfire.Object.ReflectSpells (   self,
  value 
)

Definition at line 587 of file Crossfire.pyi.

References Crossfire.Object.ReflectSpells().

◆ Remove()

def Crossfire.Object.Remove (   self,
  any 
)

Definition at line 802 of file Crossfire.pyi.

◆ RemoveDepletion()

def Crossfire.Object.RemoveDepletion (   self,
  any 
)

Definition at line 882 of file Crossfire.pyi.

◆ Reposition()

def Crossfire.Object.Reposition (   self,
  any 
)

Definition at line 822 of file Crossfire.pyi.

◆ Rollable() [1/2]

def Crossfire.Object.Rollable (   self,
  any 
)

Definition at line 482 of file Crossfire.pyi.

Referenced by Crossfire.Object.Rollable().

◆ Rollable() [2/2]

def Crossfire.Object.Rollable (   self,
  value 
)

Definition at line 485 of file Crossfire.pyi.

References Crossfire.Object.Rollable().

◆ RunAway() [1/2]

def Crossfire.Object.RunAway (   self,
  any 
)

Definition at line 602 of file Crossfire.pyi.

Referenced by Crossfire.Object.RunAway().

◆ RunAway() [2/2]

def Crossfire.Object.RunAway (   self,
  value 
)

Definition at line 605 of file Crossfire.pyi.

References Crossfire.Object.RunAway().

◆ Say()

def Crossfire.Object.Say (   self,
  any 
)

Definition at line 814 of file Crossfire.pyi.

◆ Scared() [1/2]

def Crossfire.Object.Scared (   self,
  any 
)

Definition at line 608 of file Crossfire.pyi.

Referenced by Crossfire.Object.Scared().

◆ Scared() [2/2]

def Crossfire.Object.Scared (   self,
  value 
)

Definition at line 611 of file Crossfire.pyi.

References Crossfire.Object.Scared().

◆ SetResist()

def Crossfire.Object.SetResist (   self,
  any 
)

Definition at line 828 of file Crossfire.pyi.

◆ Skill() [1/2]

def Crossfire.Object.Skill (   self,
  any 
)

Definition at line 137 of file Crossfire.pyi.

Referenced by Crossfire.Object.Skill().

◆ Skill() [2/2]

def Crossfire.Object.Skill (   self,
  value 
)

Definition at line 140 of file Crossfire.pyi.

References Crossfire.Object.Skill().

◆ Slaying() [1/2]

def Crossfire.Object.Slaying (   self,
  any 
)

Definition at line 272 of file Crossfire.pyi.

Referenced by Crossfire.Object.Slaying().

◆ Slaying() [2/2]

def Crossfire.Object.Slaying (   self,
  value 
)

Definition at line 275 of file Crossfire.pyi.

References Crossfire.Object.Slaying().

◆ Sleeping() [1/2]

def Crossfire.Object.Sleeping (   self,
  any 
)

Definition at line 530 of file Crossfire.pyi.

Referenced by Crossfire.Object.Sleeping().

◆ Sleeping() [2/2]

def Crossfire.Object.Sleeping (   self,
  value 
)

Definition at line 533 of file Crossfire.pyi.

References Crossfire.Object.Sleeping().

◆ SP() [1/2]

def Crossfire.Object.SP (   self,
  any 
)

Definition at line 203 of file Crossfire.pyi.

Referenced by Crossfire.Object.SP().

◆ SP() [2/2]

def Crossfire.Object.SP (   self,
  value 
)

Definition at line 206 of file Crossfire.pyi.

References Crossfire.Object.SP().

◆ Speak()

def Crossfire.Object.Speak (   self,
  any 
)

Definition at line 816 of file Crossfire.pyi.

◆ Speed() [1/2]

def Crossfire.Object.Speed (   self,
  any 
)

Definition at line 359 of file Crossfire.pyi.

Referenced by Crossfire.Object.Speed().

◆ Speed() [2/2]

def Crossfire.Object.Speed (   self,
  value 
)

Definition at line 362 of file Crossfire.pyi.

References Crossfire.Object.Speed().

◆ SpeedLeft() [1/2]

def Crossfire.Object.SpeedLeft (   self,
  any 
)

Definition at line 365 of file Crossfire.pyi.

Referenced by Crossfire.Object.SpeedLeft().

◆ SpeedLeft() [2/2]

def Crossfire.Object.SpeedLeft (   self,
  value 
)

Definition at line 368 of file Crossfire.pyi.

References Crossfire.Object.SpeedLeft().

◆ Split()

def Crossfire.Object.Split (   self,
  any 
)

Definition at line 810 of file Crossfire.pyi.

◆ Splitting()

def Crossfire.Object.Splitting (   self,
  any 
)

Definition at line 500 of file Crossfire.pyi.

◆ StandStill() [1/2]

def Crossfire.Object.StandStill (   self,
  any 
)

Definition at line 632 of file Crossfire.pyi.

Referenced by Crossfire.Object.StandStill().

◆ StandStill() [2/2]

def Crossfire.Object.StandStill (   self,
  value 
)

Definition at line 635 of file Crossfire.pyi.

References Crossfire.Object.StandStill().

◆ Stealthy() [1/2]

def Crossfire.Object.Stealthy (   self,
  any 
)

Definition at line 518 of file Crossfire.pyi.

Referenced by Crossfire.Object.Stealthy().

◆ Stealthy() [2/2]

def Crossfire.Object.Stealthy (   self,
  value 
)

Definition at line 521 of file Crossfire.pyi.

References Crossfire.Object.Stealthy().

◆ Str() [1/2]

def Crossfire.Object.Str (   self,
  any 
)

Definition at line 179 of file Crossfire.pyi.

Referenced by Crossfire.Object.Str().

◆ Str() [2/2]

def Crossfire.Object.Str (   self,
  value 
)

Definition at line 182 of file Crossfire.pyi.

References Crossfire.Object.Str().

◆ Subtype()

def Crossfire.Object.Subtype (   self,
  any 
)

Definition at line 656 of file Crossfire.pyi.

◆ Take()

def Crossfire.Object.Take (   self,
  any 
)

Definition at line 818 of file Crossfire.pyi.

◆ Teleport()

def Crossfire.Object.Teleport (   self,
  any 
)

Definition at line 820 of file Crossfire.pyi.

◆ Thrown()

def Crossfire.Object.Thrown (   self,
  any 
)

Definition at line 473 of file Crossfire.pyi.

◆ Title() [1/2]

def Crossfire.Object.Title (   self,
  any 
)

Definition at line 125 of file Crossfire.pyi.

Referenced by Crossfire.Object.Title().

◆ Title() [2/2]

def Crossfire.Object.Title (   self,
  value 
)

Definition at line 128 of file Crossfire.pyi.

References Crossfire.Object.Title().

◆ TotalExp()

def Crossfire.Object.TotalExp (   self,
  any 
)

Definition at line 263 of file Crossfire.pyi.

◆ Turnable() [1/2]

def Crossfire.Object.Turnable (   self,
  any 
)

Definition at line 488 of file Crossfire.pyi.

Referenced by Crossfire.Object.Turnable().

◆ Turnable() [2/2]

def Crossfire.Object.Turnable (   self,
  value 
)

Definition at line 491 of file Crossfire.pyi.

References Crossfire.Object.Turnable().

◆ Type()

def Crossfire.Object.Type (   self,
  any 
)

Definition at line 653 of file Crossfire.pyi.

◆ Unaggressive() [1/2]

def Crossfire.Object.Unaggressive (   self,
  any 
)

Definition at line 329 of file Crossfire.pyi.

Referenced by Crossfire.Object.Unaggressive().

◆ Unaggressive() [2/2]

def Crossfire.Object.Unaggressive (   self,
  value 
)

Definition at line 332 of file Crossfire.pyi.

References Crossfire.Object.Unaggressive().

◆ Undead() [1/2]

def Crossfire.Object.Undead (   self,
  any 
)

Definition at line 614 of file Crossfire.pyi.

Referenced by Crossfire.Object.Undead().

◆ Undead() [2/2]

def Crossfire.Object.Undead (   self,
  value 
)

Definition at line 617 of file Crossfire.pyi.

References Crossfire.Object.Undead().

◆ Unique() [1/2]

def Crossfire.Object.Unique (   self,
  any 
)

Definition at line 596 of file Crossfire.pyi.

Referenced by Crossfire.Object.Unique().

◆ Unique() [2/2]

def Crossfire.Object.Unique (   self,
  value 
)

Definition at line 599 of file Crossfire.pyi.

References Crossfire.Object.Unique().

◆ Unpaid() [1/2]

def Crossfire.Object.Unpaid (   self,
  any 
)

Definition at line 455 of file Crossfire.pyi.

Referenced by Crossfire.Object.Unpaid().

◆ Unpaid() [2/2]

def Crossfire.Object.Unpaid (   self,
  value 
)

Definition at line 458 of file Crossfire.pyi.

References Crossfire.Object.Unpaid().

◆ UsedUp() [1/2]

def Crossfire.Object.UsedUp (   self,
  any 
)

Definition at line 494 of file Crossfire.pyi.

Referenced by Crossfire.Object.UsedUp().

◆ UsedUp() [2/2]

def Crossfire.Object.UsedUp (   self,
  value 
)

Definition at line 497 of file Crossfire.pyi.

References Crossfire.Object.UsedUp().

◆ Value() [1/2]

def Crossfire.Object.Value (   self,
  any 
)

Definition at line 659 of file Crossfire.pyi.

Referenced by Crossfire.Object.Value().

◆ Value() [2/2]

def Crossfire.Object.Value (   self,
  value 
)

Definition at line 662 of file Crossfire.pyi.

References Crossfire.Object.Value().

◆ WasDungeonMaster() [1/2]

def Crossfire.Object.WasDungeonMaster (   self,
  any 
)

Definition at line 443 of file Crossfire.pyi.

Referenced by Crossfire.Object.WasDungeonMaster().

◆ WasDungeonMaster() [2/2]

def Crossfire.Object.WasDungeonMaster (   self,
  value 
)

Definition at line 446 of file Crossfire.pyi.

References Crossfire.Object.WasDungeonMaster().

◆ WC() [1/2]

def Crossfire.Object.WC (   self,
  any 
)

Definition at line 239 of file Crossfire.pyi.

Referenced by Crossfire.Object.WC().

◆ WC() [2/2]

def Crossfire.Object.WC (   self,
  value 
)

Definition at line 242 of file Crossfire.pyi.

References Crossfire.Object.WC().

◆ Weight() [1/2]

def Crossfire.Object.Weight (   self,
  any 
)

Definition at line 290 of file Crossfire.pyi.

Referenced by Crossfire.Object.Weight().

◆ Weight() [2/2]

def Crossfire.Object.Weight (   self,
  value 
)

Definition at line 293 of file Crossfire.pyi.

References Crossfire.Object.Weight().

◆ WeightLimit() [1/2]

def Crossfire.Object.WeightLimit (   self,
  any 
)

Definition at line 296 of file Crossfire.pyi.

Referenced by Crossfire.Object.WeightLimit().

◆ WeightLimit() [2/2]

def Crossfire.Object.WeightLimit (   self,
  value 
)

Definition at line 299 of file Crossfire.pyi.

References Crossfire.Object.WeightLimit().

◆ Wis() [1/2]

def Crossfire.Object.Wis (   self,
  any 
)

Definition at line 185 of file Crossfire.pyi.

Referenced by Crossfire.Object.Wis().

◆ Wis() [2/2]

def Crossfire.Object.Wis (   self,
  value 
)

Definition at line 188 of file Crossfire.pyi.

References Crossfire.Object.Wis().

◆ WriteKey()

def Crossfire.Object.WriteKey (   self,
  key 
)

Definition at line 860 of file Crossfire.pyi.

◆ X()

def Crossfire.Object.X (   self,
  any 
)

Definition at line 311 of file Crossfire.pyi.

◆ Y()

def Crossfire.Object.Y (   self,
  any 
)

Definition at line 314 of file Crossfire.pyi.


The documentation for this class was generated from the following file: