Definition at line 1296 of file Crossfire.pyi.
◆ APPLY
| int Crossfire.EventType.APPLY = 1 |
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◆ ATTACK
| int Crossfire.EventType.ATTACK = 2 |
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◆ ATTACKS
| int Crossfire.EventType.ATTACKS = 33 |
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◆ BORN
| int Crossfire.EventType.BORN = 14 |
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◆ BOUGHT
| int Crossfire.EventType.BOUGHT = 34 |
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◆ CLOCK
| int Crossfire.EventType.CLOCK = 15 |
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◆ CLOSE
| int Crossfire.EventType.CLOSE = 11 |
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◆ CRASH
| int Crossfire.EventType.CRASH = 16 |
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◆ DEATH
| int Crossfire.EventType.DEATH = 3 |
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◆ DESTROY
| int Crossfire.EventType.DESTROY = 13 |
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◆ DROP
| int Crossfire.EventType.DROP = 4 |
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◆ GBOUGHT
| int Crossfire.EventType.GBOUGHT = 36 |
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◆ GKILL
| int Crossfire.EventType.GKILL = 18 |
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◆ GSOLD
| int Crossfire.EventType.GSOLD = 37 |
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◆ KICK
| int Crossfire.EventType.KICK = 28 |
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◆ LOGIN
| int Crossfire.EventType.LOGIN = 19 |
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◆ LOGOUT
| int Crossfire.EventType.LOGOUT = 20 |
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◆ MAPENTER
| int Crossfire.EventType.MAPENTER = 21 |
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◆ MAPLEAVE
| int Crossfire.EventType.MAPLEAVE = 22 |
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◆ MAPLOAD
| int Crossfire.EventType.MAPLOAD = 30 |
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◆ MAPREADY
| int Crossfire.EventType.MAPREADY = 35 |
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◆ MAPRESET
| int Crossfire.EventType.MAPRESET = 23 |
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◆ MAPUNLOAD
| int Crossfire.EventType.MAPUNLOAD = 29 |
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◆ MUZZLE
| int Crossfire.EventType.MUZZLE = 27 |
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◆ PICKUP
| int Crossfire.EventType.PICKUP = 5 |
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◆ PLAYER_DEATH
| int Crossfire.EventType.PLAYER_DEATH = 17 |
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◆ REMOVE
| int Crossfire.EventType.REMOVE = 24 |
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◆ SAY
| int Crossfire.EventType.SAY = 6 |
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◆ SELLING
| int Crossfire.EventType.SELLING = 32 |
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◆ SHOUT
| int Crossfire.EventType.SHOUT = 25 |
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◆ STOP
| int Crossfire.EventType.STOP = 7 |
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◆ TELL
| int Crossfire.EventType.TELL = 26 |
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◆ THROW
| int Crossfire.EventType.THROW = 9 |
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◆ TIME
| int Crossfire.EventType.TIME = 8 |
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◆ TIMER
| int Crossfire.EventType.TIMER = 12 |
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◆ TRIGGER
| int Crossfire.EventType.TRIGGER = 10 |
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◆ USER
| int Crossfire.EventType.USER = 31 |
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The documentation for this class was generated from the following file: