Definition at line 1268 of file Crossfire.pyi.
◆ ACID
| int Crossfire.AttackTypeNumber.ACID = 6 |
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◆ BLIND
| int Crossfire.AttackTypeNumber.BLIND = 22 |
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◆ CANCELLATION
| int Crossfire.AttackTypeNumber.CANCELLATION = 15 |
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◆ CHAOS
| int Crossfire.AttackTypeNumber.CHAOS = 18 |
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◆ COLD
| int Crossfire.AttackTypeNumber.COLD = 4 |
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◆ CONFUSION
| int Crossfire.AttackTypeNumber.CONFUSION = 5 |
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◆ COUNTERSPELL
| int Crossfire.AttackTypeNumber.COUNTERSPELL = 19 |
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◆ DEATH
| int Crossfire.AttackTypeNumber.DEATH = 17 |
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◆ DEPLETE
| int Crossfire.AttackTypeNumber.DEPLETE = 16 |
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◆ DISEASE
| int Crossfire.AttackTypeNumber.DISEASE = 25 |
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◆ DRAIN
| int Crossfire.AttackTypeNumber.DRAIN = 7 |
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◆ ELECTRICITY
| int Crossfire.AttackTypeNumber.ELECTRICITY = 3 |
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◆ FEAR
| int Crossfire.AttackTypeNumber.FEAR = 14 |
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◆ FIRE
| int Crossfire.AttackTypeNumber.FIRE = 2 |
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◆ GHOSTHIT
| int Crossfire.AttackTypeNumber.GHOSTHIT = 9 |
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◆ GODPOWER
| int Crossfire.AttackTypeNumber.GODPOWER = 20 |
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◆ HOLYWORD
| int Crossfire.AttackTypeNumber.HOLYWORD = 21 |
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◆ INTERNAL
| int Crossfire.AttackTypeNumber.INTERNAL = 23 |
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◆ LIFE_STEALING
| int Crossfire.AttackTypeNumber.LIFE_STEALING = 24 |
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◆ MAGIC
| int Crossfire.AttackTypeNumber.MAGIC = 1 |
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◆ PARALYZE
| int Crossfire.AttackTypeNumber.PARALYZE = 12 |
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◆ PHYSICAL
| int Crossfire.AttackTypeNumber.PHYSICAL = 0 |
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◆ POISON
| int Crossfire.AttackTypeNumber.POISON = 10 |
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◆ SLOW
| int Crossfire.AttackTypeNumber.SLOW = 11 |
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◆ TURN_UNDEAD
| int Crossfire.AttackTypeNumber.TURN_UNDEAD = 13 |
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◆ WEAPONMAGIC
| int Crossfire.AttackTypeNumber.WEAPONMAGIC = 8 |
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The documentation for this class was generated from the following file: