Definition at line 1240 of file Crossfire.pyi.
◆ ACID
| int Crossfire.AttackType.ACID = 64 |
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◆ BLIND
| int Crossfire.AttackType.BLIND = 4194304 |
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◆ CANCELLATION
| int Crossfire.AttackType.CANCELLATION = 32768 |
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◆ CHAOS
| int Crossfire.AttackType.CHAOS = 262144 |
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◆ COLD
| int Crossfire.AttackType.COLD = 16 |
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◆ CONFUSION
| int Crossfire.AttackType.CONFUSION = 32 |
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◆ COUNTERSPELL
| int Crossfire.AttackType.COUNTERSPELL = 524288 |
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◆ DEATH
| int Crossfire.AttackType.DEATH = 131072 |
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◆ DEPLETE
| int Crossfire.AttackType.DEPLETE = 65536 |
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◆ DISEASE
| int Crossfire.AttackType.DISEASE = 33554432 |
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◆ DRAIN
| int Crossfire.AttackType.DRAIN = 128 |
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◆ ELECTRICITY
| int Crossfire.AttackType.ELECTRICITY = 8 |
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◆ FEAR
| int Crossfire.AttackType.FEAR = 16384 |
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◆ FIRE
| int Crossfire.AttackType.FIRE = 4 |
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◆ GHOSTHIT
| int Crossfire.AttackType.GHOSTHIT = 512 |
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◆ GODPOWER
| int Crossfire.AttackType.GODPOWER = 1048576 |
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◆ HOLYWORD
| int Crossfire.AttackType.HOLYWORD = 2097152 |
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◆ INTERNAL
| int Crossfire.AttackType.INTERNAL = 8388608 |
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◆ LIFE_STEALING
| int Crossfire.AttackType.LIFE_STEALING = 16777216 |
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◆ MAGIC
| int Crossfire.AttackType.MAGIC = 2 |
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◆ PARALYZE
| int Crossfire.AttackType.PARALYZE = 4096 |
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◆ PHYSICAL
| int Crossfire.AttackType.PHYSICAL = 1 |
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◆ POISON
| int Crossfire.AttackType.POISON = 1024 |
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◆ SLOW
| int Crossfire.AttackType.SLOW = 2048 |
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◆ TURN_UNDEAD
| int Crossfire.AttackType.TURN_UNDEAD = 8192 |
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◆ WEAPONMAGIC
| int Crossfire.AttackType.WEAPONMAGIC = 256 |
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The documentation for this class was generated from the following file: