53 "You turn the handle.");
#define UP_OBJ_FACE
Only thing that changed was the face.
#define SET_ANIMATION(ob, newanim)
int32_t value
How much money it is worth (or contains)
void init_type_cf_handle(void)
Initializer for the CF_HANDLE object type.
Global type definitions and header inclusions.
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message)
Sends message to player(s).
#define MSG_TYPE_APPLY
Applying objects.
char method_ret
Define some standard return values for callbacks which don't need to return any other results...
static method_ret cf_handle_type_apply(object *op, object *applier, int aflags)
Attempts to apply a handle.
#define MSG_TYPE_APPLY_SUCCESS
Was able to apply object.
#define NDI_UNIQUE
Print immediately, don't buffer.
void play_sound_map(int8_t sound_type, object *emitter, int dir, const char *action)
Plays a sound on a map.
void object_update(object *op, int action)
object_update() updates the array which represents the map.
Object type functions and variables.
void register_apply(int ob_type, apply_func method)
Registers the apply method for the given type.