Crossfire Server  1.75.0
assets.cpp File Reference

Handles asset collection. More...

#include <sys/stat.h>
#include "autoconf.h"
#include "global.h"
#include "compat.h"
#include "assets.h"
#include "AssetsManager.h"
#include "AssetCollector.h"
#include "TreasureLoader.h"
#include "ArchetypeLoader.h"
#include "PngLoader.h"
#include "FacesetLoader.h"
#include "FaceLoader.h"
#include "WrapperLoader.h"
#include "MessageLoader.h"
#include "QuestLoader.h"
#include "ArtifactLoader.h"
#include "Faces.h"
#include <string.h>
#include <set>
#include <unordered_map>
#include <memory>
#include "AssetWriter.h"
#include "TreasureWriter.h"
#include "FaceWriter.h"
#include "AnimationWriter.h"
#include "ArchetypeWriter.h"
#include "MessageWriter.h"
#include "image.h"
#include "FacesetWriter.h"
#include "ArtifactWriter.h"
#include "FormulaeWriter.h"
#include "QuestWriter.h"
#include "microtar.h"
#include "TarLoader.h"

Go to the source code of this file.

Macros

#define MAX_PACK   100
 

Functions

static void add_to_tar (mtar_t *tar, void *data, size_t len, const char *filename)
 Add a file to a .tar file. More...
 
void archetypes_for_each (arch_op op)
 
void assets_add_collector_hook (const char *name, collectorHook hook)
 
void assets_collect (const char *datadir, int what)
 Collect all assets from the specified directory and all its subdirectories. More...
 
void assets_end_load ()
 Called after collect is complete, to check various things. More...
 
void assets_finish_archetypes_for_play ()
 
void assets_free ()
 Free all assets-related memory. More...
 
void assets_init ()
 Init assets-related variables. More...
 
size_t assets_number_of_treasurelists ()
 
size_t assets_number_of_treasures ()
 
void assets_pack (const char *what, const char *filename)
 Pack the specified assets in a file. More...
 
static void build_filename (const char *name, const char *prefix, char *dest, size_t max)
 
static void check_generators (void)
 Check all generators have the other_arch set or something in inventory. More...
 
static void check_spells (void)
 This ensures: More...
 
void check_summoned (void)
 This checks all summonable items for move_type and other things. More...
 
static void check_treasurelist (treasure *t, const treasurelist *tl)
 Checks if a treasure if valid. More...
 
template<class T >
static void do_pack (AssetWriter< T > *writer, AssetsCollection< T > *assets, StringBuffer *buf)
 
void faces_for_each (face_op op)
 
Animationsfind_animation (const char *name)
 
archetypefind_archetype (const char *name)
 
const Facefind_face (const char *name)
 
face_setsfind_faceset (int id)
 
treasurelistfind_treasurelist (const char *name)
 Search for the given treasurelist by name. More...
 
const Faceget_face_by_id (uint16_t id)
 Get a face from its unique identifier. More...
 
size_t get_faces_count ()
 
const GeneralMessageget_message_from_identifier (const char *identifier)
 Find the message from its identifier. More...
 
archetypeget_next_archetype (archetype *current)
 
AssetsManagergetManager ()
 
void load_assets (void)
 
static void pack_artifacts (StringBuffer *buf)
 
static void pack_formulae (StringBuffer *buf)
 
static void pack_images (mtar_t *tar)
 Pack all client-side images in the specified tar file. More...
 
quest_definitionquest_find_by_code (sstring code)
 Find a quest from its code, logging if no matching quest. More...
 
void quest_for_each (quest_op op, void *user)
 Iterate over all quests. More...
 
quest_definitionquest_get_by_code (sstring code)
 Find a quest from its code if it exists. More...
 
size_t quests_count (bool includeSystem)
 
Animationstry_find_animation (const char *name)
 
archetypetry_find_archetype (const char *name)
 
const Facetry_find_face (const char *name, const Face *error)
 

Variables

static std::vector< std::pair< std::string, collectorHook > > collector_hooks
 Collect hooks, as (filename, function) pairs. More...
 
static AssetsManagermanager = nullptr
 
size_t nroftreasures = 0
 Number of treasure items, for malloc info. More...
 

Detailed Description

Handles asset collection.

Definition in file assets.cpp.

Macro Definition Documentation

◆ MAX_PACK

#define MAX_PACK   100

Referenced by assets_pack().

Function Documentation

◆ add_to_tar()

static void add_to_tar ( mtar_t tar,
void *  data,
size_t  len,
const char *  filename 
)
static

Add a file to a .tar file.

Parameters
tarwhere to add the file.
datafile content.
lenlength of data.
filenamename in the .tar file.

Definition at line 386 of file assets.cpp.

References fatal(), llevError, LOG(), mtar_header_t::mode, MTAR_ESUCCESS, MTAR_TREG, mtar_write_data(), mtar_write_header(), mtar_header_t::mtime, mtar_header_t::name, SEE_LAST_ERROR, mtar_header_t::size, and mtar_header_t::type.

Referenced by assets_pack(), and pack_images().

◆ archetypes_for_each()

void archetypes_for_each ( arch_op  op)

◆ assets_add_collector_hook()

void assets_add_collector_hook ( const char *  name,
collectorHook  hook 
)

Definition at line 556 of file assets.cpp.

References collector_hooks.

Referenced by add_server_collect_hooks(), cfcitybell_init(), and citylife_init().

◆ assets_collect()

◆ assets_end_load()

void assets_end_load ( )

Called after collect is complete, to check various things.

Definition at line 231 of file assets.cpp.

References check_formulae(), check_generators(), check_recipes(), check_spells(), check_summoned(), AssetsCollection< T, Key >::each(), and AssetsManager::treasures().

Referenced by load_assets().

◆ assets_finish_archetypes_for_play()

void assets_finish_archetypes_for_play ( )

◆ assets_free()

void assets_free ( )

Free all assets-related memory.

Definition at line 72 of file assets.cpp.

References manager.

Referenced by free_globals().

◆ assets_init()

void assets_init ( )

Init assets-related variables.

Definition at line 65 of file assets.cpp.

Referenced by init_library().

◆ assets_number_of_treasurelists()

size_t assets_number_of_treasurelists ( )

Definition at line 262 of file assets.cpp.

References AssetsCollection< T, Key >::count(), and AssetsManager::treasures().

Referenced by malloc_info().

◆ assets_number_of_treasures()

size_t assets_number_of_treasures ( )

Definition at line 259 of file assets.cpp.

References nroftreasures.

Referenced by malloc_info().

◆ assets_pack()

◆ build_filename()

static void build_filename ( const char *  name,
const char *  prefix,
char *  dest,
size_t  max 
)
static

Definition at line 364 of file assets.cpp.

Referenced by pack_images().

◆ check_generators()

static void check_generators ( void  )
static

Check all generators have the other_arch set or something in inventory.

Definition at line 158 of file assets.cpp.

References AssetsManager::archetypes(), AssetsCollection< T, Key >::each(), fatal(), FLAG_CONTENT_ON_GEN, FLAG_GENERATOR, QUERY_FLAG, and SEE_LAST_ERROR.

Referenced by assets_end_load().

◆ check_spells()

static void check_spells ( void  )
static

This ensures:

  • all spells have a valid skill defined
  • spell_mapping contains valid spells fatal() is called if any error was found.

Definition at line 202 of file assets.cpp.

References AssetsManager::archetypes(), AssetsCollection< T, Key >::each(), fatal(), llevError, LOG(), SEE_LAST_ERROR, SPELL, spell_mapping, and try_find_archetype().

Referenced by assets_end_load().

◆ check_summoned()

void check_summoned ( void  )

This checks all summonable items for move_type and other things.

Will call fatal() if an error is found.

Definition at line 185 of file assets.cpp.

References AssetsManager::archetypes(), AssetsCollection< T, Key >::each(), SP_SUMMON_GOLEM, and SPELL.

Referenced by assets_end_load().

◆ check_treasurelist()

static void check_treasurelist ( treasure t,
const treasurelist tl 
)
static

Checks if a treasure if valid.

Will also check its yes and no options.

Will LOG() to error.

Parameters
ttreasure to check.
tlneeded only so that the treasure name can be printed out.

Definition at line 93 of file assets.cpp.

References treasure::chance, find_treasurelist(), treasure::item, llevError, LOG(), treasure::name, treasurelist::name, treasure::next, treasure::next_no, and treasure::next_yes.

◆ do_pack()

template<class T >
static void do_pack ( AssetWriter< T > *  writer,
AssetsCollection< T > *  assets,
StringBuffer buf 
)
static

Definition at line 337 of file assets.cpp.

References AssetsCollection< T, Key >::each(), and AssetWriter< T >::write().

Referenced by assets_pack().

◆ faces_for_each()

void faces_for_each ( face_op  op)

Definition at line 301 of file assets.cpp.

References AssetsCollection< T, Key >::each(), and AssetsManager::faces().

◆ find_animation()

Animations* find_animation ( const char *  name)

◆ find_archetype()

◆ find_face()

const Face* find_face ( const char *  name)

◆ find_faceset()

face_sets* find_faceset ( int  id)

◆ find_treasurelist()

treasurelist* find_treasurelist ( const char *  name)

Search for the given treasurelist by name.

Parameters
nametreasure list to search.
Returns
match, or NULL if treasurelist doesn't exist or is 'none'.

Definition at line 253 of file assets.cpp.

References AssetsCollection< T, Key >::get(), and AssetsManager::treasures().

Referenced by apply_race_and_class(), check_treasurelist(), create_all_treasures(), create_one_treasure(), do_harvest(), dragon_ability_gain(), dump_monster_treasure_rec(), find_treasure_by_name(), god_intervention(), key_change_class(), place_chest(), and resurrect_player().

◆ get_face_by_id()

const Face* get_face_by_id ( uint16_t  id)

Get a face from its unique identifier.

Parameters
idface identifier.
Returns
matching face, NULL if no face with this identifier.
Todo:
move back to image.c when migrated

Definition at line 319 of file assets.cpp.

References AssetsManager::faces(), and Faces::findById().

Referenced by ask_smooth_cmd(), cfapi_system_find_face(), send_face_cmd(), and send_image_sums().

◆ get_faces_count()

size_t get_faces_count ( void  )

◆ get_message_from_identifier()

const GeneralMessage* get_message_from_identifier ( const char *  identifier)

Find the message from its identifier.

Parameters
identifiermessage's identifier.
Returns
corresponding message, NULL if no such message.

Definition at line 328 of file assets.cpp.

References AssetsCollection< T, Key >::find(), and AssetsManager::messages().

Referenced by knowledge_message_detail(), knowledge_message_face(), knowledge_message_summary(), and knowledge_message_validate().

◆ get_next_archetype()

archetype* get_next_archetype ( archetype current)

◆ getManager()

◆ load_assets()

void load_assets ( void  )

Definition at line 551 of file assets.cpp.

References ASSETS_ALL, assets_collect(), assets_end_load(), Settings::datadir, and settings.

Referenced by command_recollect(), and init_library().

◆ pack_artifacts()

static void pack_artifacts ( StringBuffer buf)
static

Definition at line 344 of file assets.cpp.

References first_artifactlist, artifactlist::items, artifactlist::next, and ArtifactWriter::write().

Referenced by assets_pack().

◆ pack_formulae()

static void pack_formulae ( StringBuffer buf)
static

Definition at line 355 of file assets.cpp.

References get_formulalist(), recipelist::next, and FormulaeWriter::write().

Referenced by assets_pack().

◆ pack_images()

static void pack_images ( mtar_t tar)
static

Pack all client-side images in the specified tar file.

Parameters
tarwhere to pack images.

Definition at line 409 of file assets.cpp.

References add_to_tar(), build_filename(), AssetsCollection< T, Key >::each(), AssetsManager::faces(), and AssetsManager::facesets().

Referenced by assets_pack().

◆ quest_find_by_code()

quest_definition* quest_find_by_code ( sstring  code)

Find a quest from its code, logging if no matching quest.

Parameters
codequest to search.
Returns
quest, or NULL if no such quest.

Definition at line 523 of file assets.cpp.

References llevError, LOG(), and quest_get_by_code().

Referenced by get_quest_by_number(), quest_display(), quest_get_player_state(), quest_info(), quest_set_state(), and quest_start().

◆ quest_for_each()

void quest_for_each ( quest_op  op,
void *  user 
)

Iterate over all quests.

Parameters
opfunction to call for each quest.
userextra parameter to give the function.

Definition at line 543 of file assets.cpp.

References AssetsCollection< T, Key >::each(), and AssetsManager::quests().

Referenced by dump_quests(), main(), output_quests(), and update_quests().

◆ quest_get_by_code()

quest_definition* quest_get_by_code ( sstring  code)

Find a quest from its code if it exists.

Returns
quest, or NULL if no such quest.

Definition at line 534 of file assets.cpp.

References AssetsCollection< T, Key >::find(), and AssetsManager::quests().

Referenced by command_quest(), quest_find_by_code(), quest_read_player_data(), and quest_send_initial_states().

◆ quests_count()

size_t quests_count ( bool  includeSystem)

◆ try_find_animation()

◆ try_find_archetype()

◆ try_find_face()

Variable Documentation

◆ collector_hooks

std::vector<std::pair<std::string, collectorHook> > collector_hooks
static

Collect hooks, as (filename, function) pairs.

Definition at line 60 of file assets.cpp.

Referenced by assets_add_collector_hook(), and assets_collect().

◆ manager

AssetsManager* manager = nullptr
static

Definition at line 59 of file assets.cpp.

Referenced by assets_free(), and getManager().

◆ nroftreasures

size_t nroftreasures = 0

Number of treasure items, for malloc info.

Definition at line 80 of file assets.cpp.

Referenced by assets_number_of_treasures(), TreasureLoader::loadTreasure(), and TreasureLoader::TreasureLoader().