30 std::vector<Account_Char *>
chars;
void account_char_remove(Account_Chars *chars, const char *pl_name)
This removes a character on this account.
sstring face
< Level of this character
int make_perma_dead(object *op)
This will edit the character account information so that the character that just died in permadeath w...
uint8_t ref_count
Number of pointers on this structure.
sstring race
< Class of this character
sstring party
< Face of this character
One character in an account.
int unmake_perma_dead(char *account, char *player)
This will edit the character account information so that the character that was just resurrected in p...
uint8_t level
< Race of this character
sstring account_name
Account the information is for.
Structure handling character information for an account.
sstring character_class
< Name of this character/player
uint8_t isDead
< Last map this character was on
sstring map
< Character this party belonged to
std::vector< Account_Char * > chars
Characters of the account.