Crossfire Server  1.75.0
TreasureLoader.h
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2020-2021 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #ifndef TREASURELOADER_H
14 #define TREASURELOADER_H
15 
16 #include "AssetLoader.h"
17 #include "Utils.h"
18 class Treasures;
19 class Archetypes;
20 class AssetsTracker;
21 
22 #include "global.h"
23 #include "treasure.h"
24 
25 class TreasureLoader : public AssetLoader {
26 public:
27  TreasureLoader(Treasures *treasures, Archetypes *archetypes, AssetsTracker *tracker);
28 
29  virtual bool willLoad(const std::string &filename) override {
30  return Utils::endsWith(filename.c_str(), ".trs");
31  }
32 
33  virtual void load(BufferReader *reader, const std::string &filename) override;
34 
35 private:
39 
40  treasure *loadTreasure(BufferReader *reader, const std::string &filename);
41 };
42 
43 #endif /* TREASURELOADER_H */
44 
static bool endsWith(const char *const str, const char *const with)
Checks if a string ends with another one.
Definition: Utils.cpp:16
All archetypes in the game.
Definition: Archetypes.h:23
treasure * loadTreasure(BufferReader *reader, const std::string &filename)
Reads one treasure, including the &#39;yes&#39;, &#39;no&#39; and &#39;more&#39; options.
Global type definitions and header inclusions.
virtual bool willLoad(const std::string &filename) override
Whether this instance will process or not the specified file.
TreasureLoader(Treasures *treasures, Archetypes *archetypes, AssetsTracker *tracker)
AssetsTracker * m_tracker
Defines and variables used by the artifact generation routines.
Base class to be informed of where an asset is defined.
Definition: AssetsTracker.h:24
Treasures * m_treasures
Archetypes * m_archetypes
virtual void load(BufferReader *reader, const std::string &filename) override
Load all treasures from a buffer.
treasure is one element in a linked list, which together consist of a complete treasure-list.
Definition: treasure.h:63
Abstract buffer handler, processing a BufferReader.
Definition: AssetLoader.h:24