Face * smoothface
Smoothed face for this, NULL for none.
New face structure - this enforces the notion that data is face by face only - you can not change the...
virtual void write(const Face *face, StringBuffer *buf)
Write the specified asset to the StringBuffer.
const char * get_colorname(uint8_t index)
void stringbuffer_append_printf(StringBuffer *sb, const char *format,...)
Append a formatted string to a string buffer instance.
void stringbuffer_append_string(StringBuffer *sb, const char *str)
Append a string to a string buffer instance.
uint8_t visibility
How visible is the face compared to other faces, highest wins.
A buffer that will be expanded as content is added to it.
uint8_t magicmap
Color to show this in magic map.
sstring name
Face name, as used by archetypes and such.