Crossfire Server  1.75.0
Crossfire.pyi
Go to the documentation of this file.
1 """
2 Crossfire stubs. Auto-generated file, don't edit.
3 """
4 
5 def WhoAmI() -> any: ...
6 
7 def WhoIsActivator() -> any: ...
8 
9 def WhoIsOther() -> any: ...
10 
11 def WhatIsMessage() -> any: ...
12 
13 def ScriptName() -> any: ...
14 
15 def ScriptParameters() -> any: ...
16 
17 def WhatIsEvent() -> any: ...
18 
19 def MapDirectory() -> any: ...
20 
21 def UniqueDirectory() -> any: ...
22 
23 def TempDirectory() -> any: ...
24 
25 def ConfigDirectory() -> any: ...
26 
27 def LocalDirectory() -> any: ...
28 
29 def PlayerDirectory() -> any: ...
30 
31 def DataDirectory() -> any: ...
32 
33 def ReadyMap() -> any: ...
34 
35 def CreateMap() -> any: ...
36 
37 def FindPlayer(name: str) -> Player:
38  """
39 Find the specified player from its name.
40 @param name Player's name, case-sensitive.
41 @return Player, None if no player matches.
42  """!
43 ...
44 
45 def MatchString() -> any: ...
46 
47 def GetReturnValue() -> any: ...
48 
49 def SetReturnValue() -> any: ...
50 
51 def PluginVersion() -> any: ...
52 
53 def CreateObject() -> any: ...
54 
55 def CreateObjectByName() -> any: ...
56 
57 def GetPrivateDictionary() -> any: ...
58 
59 def GetSharedDictionary() -> any: ...
60 
61 def GetPlayers() -> any: ...
62 
63 def GetArchetypes() -> any: ...
64 
65 def GetMaps() -> any: ...
66 
67 def GetParties() -> any: ...
68 
69 def GetRegions() -> any: ...
70 
71 def GetFriendlyList() -> any: ...
72 
73 def RegisterCommand() -> any: ...
74 
75 def RegisterGlobalEvent() -> any: ...
76 
77 def UnregisterGlobalEvent() -> any: ...
78 
79 def GetTime() -> any: ...
80 
81 def DestroyTimer() -> any: ...
82 
83 def MapHasBeenLoaded() -> any: ...
84 
85 def Log() -> any: ...
86 
87 def FindFace() -> any: ...
88 
89 def FindAnimation() -> any: ...
90 
91 def GetSeasonName() -> any: ...
92 
93 def GetMonthName() -> any: ...
94 
95 def GetWeekdayName() -> any: ...
96 
97 def GetPeriodofdayName() -> any: ...
98 
99 def AddReply() -> any: ...
100 
101 def SetPlayerMessage() -> any: ...
102 
103 def NPCSay() -> any: ...
104 
105 def CostStringFromValue() -> any: ...
106 
107 class Object:
108 
109  @property
110  def Name(self) -> any: ...
111 
112  @Name.setter
113  def Name(self, value: any) -> None: ...
114 
115  @property
116  def NamePl(self) -> any: ...
117 
118  @NamePl.setter
119  def NamePl(self, value: any) -> None: ...
120 
121  @property
122  def NameSingular(self) -> any: ...
123 
124  @property
125  def Title(self) -> any: ...
126 
127  @Title.setter
128  def Title(self, value: any) -> None: ...
129 
130  @property
131  def Race(self) -> any: ...
132 
133  @Race.setter
134  def Race(self, value: any) -> None: ...
135 
136  @property
137  def Skill(self) -> any: ...
138 
139  @Skill.setter
140  def Skill(self, value: any) -> None: ...
141 
142  @property
143  def Map(self) -> any: ...
144 
145  @Map.setter
146  def Map(self, value: any) -> None: ...
147 
148  @property
149  def Cha(self) -> any: ...
150 
151  @Cha.setter
152  def Cha(self, value: any) -> None: ...
153 
154  @property
155  def Con(self) -> any: ...
156 
157  @Con.setter
158  def Con(self, value: any) -> None: ...
159 
160  @property
161  def Dex(self) -> any: ...
162 
163  @Dex.setter
164  def Dex(self, value: any) -> None: ...
165 
166  @property
167  def Int(self) -> any: ...
168 
169  @Int.setter
170  def Int(self, value: any) -> None: ...
171 
172  @property
173  def Pow(self) -> any: ...
174 
175  @Pow.setter
176  def Pow(self, value: any) -> None: ...
177 
178  @property
179  def Str(self) -> any: ...
180 
181  @Str.setter
182  def Str(self, value: any) -> None: ...
183 
184  @property
185  def Wis(self) -> any: ...
186 
187  @Wis.setter
188  def Wis(self, value: any) -> None: ...
189 
190  @property
191  def HP(self) -> any: ...
192 
193  @HP.setter
194  def HP(self, value: any) -> None: ...
195 
196  @property
197  def MaxHP(self) -> any: ...
198 
199  @MaxHP.setter
200  def MaxHP(self, value: any) -> None: ...
201 
202  @property
203  def SP(self) -> any: ...
204 
205  @SP.setter
206  def SP(self, value: any) -> None: ...
207 
208  @property
209  def MaxSP(self) -> any: ...
210 
211  @MaxSP.setter
212  def MaxSP(self, value: any) -> None: ...
213 
214  @property
215  def Grace(self) -> any: ...
216 
217  @Grace.setter
218  def Grace(self, value: any) -> None: ...
219 
220  @property
221  def MaxGrace(self) -> any: ...
222 
223  @MaxGrace.setter
224  def MaxGrace(self, value: any) -> None: ...
225 
226  @property
227  def Food(self) -> any: ...
228 
229  @Food.setter
230  def Food(self, value: any) -> None: ...
231 
232  @property
233  def AC(self) -> any: ...
234 
235  @AC.setter
236  def AC(self, value: any) -> None: ...
237 
238  @property
239  def WC(self) -> any: ...
240 
241  @WC.setter
242  def WC(self, value: any) -> None: ...
243 
244  @property
245  def Dam(self) -> any: ...
246 
247  @Dam.setter
248  def Dam(self, value: any) -> None: ...
249 
250  @property
251  def Luck(self) -> any: ...
252 
253  @property
254  def Exp(self) -> any: ...
255 
256  @Exp.setter
257  def Exp(self, value: any) -> None: ...
258 
259  @property
260  def ExpMul(self) -> any: ...
261 
262  @property
263  def TotalExp(self) -> any: ...
264 
265  @property
266  def Message(self) -> any: ...
267 
268  @Message.setter
269  def Message(self, value: any) -> None: ...
270 
271  @property
272  def Slaying(self) -> any: ...
273 
274  @Slaying.setter
275  def Slaying(self, value: any) -> None: ...
276 
277  @property
278  def Cursed(self) -> any: ...
279 
280  @Cursed.setter
281  def Cursed(self, value: any) -> None: ...
282 
283  @property
284  def Damned(self) -> any: ...
285 
286  @Damned.setter
287  def Damned(self, value: any) -> None: ...
288 
289  @property
290  def Weight(self) -> any: ...
291 
292  @Weight.setter
293  def Weight(self, value: any) -> None: ...
294 
295  @property
296  def WeightLimit(self) -> any: ...
297 
298  @WeightLimit.setter
299  def WeightLimit(self, value: any) -> None: ...
300 
301  @property
302  def Above(self) -> any: ...
303 
304  @property
305  def Below(self) -> any: ...
306 
307  @property
308  def Inventory(self) -> any: ...
309 
310  @property
311  def X(self) -> any: ...
312 
313  @property
314  def Y(self) -> any: ...
315 
316  @property
317  def Direction(self) -> any: ...
318 
319  @Direction.setter
320  def Direction(self, value: any) -> None: ...
321 
322  @property
323  def Facing(self) -> any: ...
324 
325  @Facing.setter
326  def Facing(self, value: any) -> None: ...
327 
328  @property
329  def Unaggressive(self) -> any: ...
330 
331  @Unaggressive.setter
332  def Unaggressive(self, value: any) -> None: ...
333 
334  @property
335  def God(self) -> any: ...
336 
337  @God.setter
338  def God(self, value: any) -> None: ...
339 
340  @property
341  def Pickable(self) -> any: ...
342 
343  @Pickable.setter
344  def Pickable(self, value: any) -> None: ...
345 
346  @property
347  def Quantity(self) -> any: ...
348 
349  @Quantity.setter
350  def Quantity(self, value: any) -> None: ...
351 
352  @property
353  def Invisible(self) -> any: ...
354 
355  @Invisible.setter
356  def Invisible(self, value: any) -> None: ...
357 
358  @property
359  def Speed(self) -> any: ...
360 
361  @Speed.setter
362  def Speed(self, value: any) -> None: ...
363 
364  @property
365  def SpeedLeft(self) -> any: ...
366 
367  @SpeedLeft.setter
368  def SpeedLeft(self, value: any) -> None: ...
369 
370  @property
371  def LastSP(self) -> any: ...
372 
373  @LastSP.setter
374  def LastSP(self, value: any) -> None: ...
375 
376  @property
377  def LastGrace(self) -> any: ...
378 
379  @LastGrace.setter
380  def LastGrace(self, value: any) -> None: ...
381 
382  @property
383  def LastEat(self) -> any: ...
384 
385  @LastEat.setter
386  def LastEat(self, value: any) -> None: ...
387 
388  @property
389  def Level(self) -> any: ...
390 
391  @Level.setter
392  def Level(self, value: any) -> None: ...
393 
394  @property
395  def Face(self) -> any: ...
396 
397  @Face.setter
398  def Face(self, value: any) -> None: ...
399 
400  @property
401  def Anim(self) -> any: ...
402 
403  @Anim.setter
404  def Anim(self, value: any) -> None: ...
405 
406  @property
407  def AnimSpeed(self) -> any: ...
408 
409  @AnimSpeed.setter
410  def AnimSpeed(self, value: any) -> None: ...
411 
412  @property
413  def AttackType(self) -> any: ...
414 
415  @AttackType.setter
416  def AttackType(self, value: any) -> None: ...
417 
418  @property
419  def BeenApplied(self) -> any: ...
420 
421  @BeenApplied.setter
422  def BeenApplied(self, value: any) -> None: ...
423 
424  @property
425  def Identified(self) -> any: ...
426 
427  @Identified.setter
428  def Identified(self, value: any) -> None: ...
429 
430  @property
431  def Alive(self) -> any: ...
432 
433  @Alive.setter
434  def Alive(self, value: any) -> None: ...
435 
436  @property
437  def DungeonMaster(self) -> any: ...
438 
439  @DungeonMaster.setter
440  def DungeonMaster(self, value: any) -> None: ...
441 
442  @property
443  def WasDungeonMaster(self) -> any: ...
444 
445  @WasDungeonMaster.setter
446  def WasDungeonMaster(self, value: any) -> None: ...
447 
448  @property
449  def Applied(self) -> any: ...
450 
451  @Applied.setter
452  def Applied(self, value: any) -> None: ...
453 
454  @property
455  def Unpaid(self) -> any: ...
456 
457  @Unpaid.setter
458  def Unpaid(self, value: any) -> None: ...
459 
460  @property
461  def Monster(self) -> any: ...
462 
463  @property
464  def Friendly(self) -> any: ...
465 
466  @Friendly.setter
467  def Friendly(self, value: any) -> None: ...
468 
469  @property
470  def Generator(self) -> any: ...
471 
472  @property
473  def Thrown(self) -> any: ...
474 
475  @property
476  def CanSeeInvisible(self) -> any: ...
477 
478  @CanSeeInvisible.setter
479  def CanSeeInvisible(self, value: any) -> None: ...
480 
481  @property
482  def Rollable(self) -> any: ...
483 
484  @Rollable.setter
485  def Rollable(self, value: any) -> None: ...
486 
487  @property
488  def Turnable(self) -> any: ...
489 
490  @Turnable.setter
491  def Turnable(self, value: any) -> None: ...
492 
493  @property
494  def UsedUp(self) -> any: ...
495 
496  @UsedUp.setter
497  def UsedUp(self, value: any) -> None: ...
498 
499  @property
500  def Splitting(self) -> any: ...
501 
502  @property
503  def Blind(self) -> any: ...
504 
505  @Blind.setter
506  def Blind(self, value: any) -> None: ...
507 
508  @property
509  def CanUseSkill(self) -> any: ...
510 
511  @property
512  def KnownCursed(self) -> any: ...
513 
514  @KnownCursed.setter
515  def KnownCursed(self, value: any) -> None: ...
516 
517  @property
518  def Stealthy(self) -> any: ...
519 
520  @Stealthy.setter
521  def Stealthy(self, value: any) -> None: ...
522 
523  @property
524  def Confused(self) -> any: ...
525 
526  @Confused.setter
527  def Confused(self, value: any) -> None: ...
528 
529  @property
530  def Sleeping(self) -> any: ...
531 
532  @Sleeping.setter
533  def Sleeping(self, value: any) -> None: ...
534 
535  @property
536  def Lifesaver(self) -> any: ...
537 
538  @Lifesaver.setter
539  def Lifesaver(self, value: any) -> None: ...
540 
541  @property
542  def Floor(self) -> any: ...
543 
544  @property
545  def HasXRays(self) -> any: ...
546 
547  @HasXRays.setter
548  def HasXRays(self, value: any) -> None: ...
549 
550  @property
551  def CanUseRing(self) -> any: ...
552 
553  @property
554  def CanUseBow(self) -> any: ...
555 
556  @property
557  def CanUseWand(self) -> any: ...
558 
559  @property
560  def CanSeeInDark(self) -> any: ...
561 
562  @CanSeeInDark.setter
563  def CanSeeInDark(self, value: any) -> None: ...
564 
565  @property
566  def KnownMagical(self) -> any: ...
567 
568  @KnownMagical.setter
569  def KnownMagical(self, value: any) -> None: ...
570 
571  @property
572  def CanUseWeapon(self) -> any: ...
573 
574  @property
575  def CanUseArmour(self) -> any: ...
576 
577  @property
578  def CanUseScroll(self) -> any: ...
579 
580  @property
581  def CanCastSpell(self) -> any: ...
582 
583  @property
584  def ReflectSpells(self) -> any: ...
585 
586  @ReflectSpells.setter
587  def ReflectSpells(self, value: any) -> None: ...
588 
589  @property
590  def ReflectMissiles(self) -> any: ...
591 
592  @ReflectMissiles.setter
593  def ReflectMissiles(self, value: any) -> None: ...
594 
595  @property
596  def Unique(self) -> any: ...
597 
598  @Unique.setter
599  def Unique(self, value: any) -> None: ...
600 
601  @property
602  def RunAway(self) -> any: ...
603 
604  @RunAway.setter
605  def RunAway(self, value: any) -> None: ...
606 
607  @property
608  def Scared(self) -> any: ...
609 
610  @Scared.setter
611  def Scared(self, value: any) -> None: ...
612 
613  @property
614  def Undead(self) -> any: ...
615 
616  @Undead.setter
617  def Undead(self, value: any) -> None: ...
618 
619  @property
620  def BlocksView(self) -> any: ...
621 
622  @BlocksView.setter
623  def BlocksView(self, value: any) -> None: ...
624 
625  @property
626  def HitBack(self) -> any: ...
627 
628  @HitBack.setter
629  def HitBack(self, value: any) -> None: ...
630 
631  @property
632  def StandStill(self) -> any: ...
633 
634  @StandStill.setter
635  def StandStill(self, value: any) -> None: ...
636 
637  @property
638  def OnlyAttack(self) -> any: ...
639 
640  @OnlyAttack.setter
641  def OnlyAttack(self, value: any) -> None: ...
642 
643  @property
644  def MakeInvisible(self) -> any: ...
645 
646  @MakeInvisible.setter
647  def MakeInvisible(self, value: any) -> None: ...
648 
649  @property
650  def Money(self) -> any: ...
651 
652  @property
653  def Type(self) -> any: ...
654 
655  @property
656  def Subtype(self) -> any: ...
657 
658  @property
659  def Value(self) -> any: ...
660 
661  @Value.setter
662  def Value(self, value: any) -> None: ...
663 
664  @property
665  def ArchName(self) -> any: ...
666 
667  @property
668  def Archetype(self) -> any: ...
669 
670  @property
671  def OtherArchetype(self) -> any: ...
672 
673  @property
674  def Exists(self) -> any: ...
675 
676  @property
677  def NoSave(self) -> any: ...
678 
679  @NoSave.setter
680  def NoSave(self, value: any) -> None: ...
681 
682  @property
683  def Env(self) -> any: ...
684 
685  @property
686  def MoveType(self) -> any: ...
687 
688  @MoveType.setter
689  def MoveType(self, value: any) -> None: ...
690 
691  @property
692  def MoveBlock(self) -> any: ...
693 
694  @MoveBlock.setter
695  def MoveBlock(self, value: any) -> None: ...
696 
697  @property
698  def MoveAllow(self) -> any: ...
699 
700  @MoveAllow.setter
701  def MoveAllow(self, value: any) -> None: ...
702 
703  @property
704  def MoveOn(self) -> any: ...
705 
706  @MoveOn.setter
707  def MoveOn(self, value: any) -> None: ...
708 
709  @property
710  def MoveOff(self) -> any: ...
711 
712  @MoveOff.setter
713  def MoveOff(self, value: any) -> None: ...
714 
715  @property
716  def MoveSlow(self) -> any: ...
717 
718  @MoveSlow.setter
719  def MoveSlow(self, value: any) -> None: ...
720 
721  @property
722  def MoveSlowPenalty(self) -> any: ...
723 
724  @property
725  def Owner(self) -> any: ...
726 
727  @Owner.setter
728  def Owner(self, value: any) -> None: ...
729 
730  @property
731  def Enemy(self) -> any: ...
732 
733  @Enemy.setter
734  def Enemy(self, value: any) -> None: ...
735 
736  @property
737  def Count(self) -> any: ...
738 
739  @property
740  def GodGiven(self) -> any: ...
741 
742  @GodGiven.setter
743  def GodGiven(self, value: any) -> None: ...
744 
745  @property
746  def IsPet(self) -> any: ...
747 
748  @IsPet.setter
749  def IsPet(self, value: any) -> None: ...
750 
751  @property
752  def AttackMovement(self) -> any: ...
753 
754  @AttackMovement.setter
755  def AttackMovement(self, value: any) -> None: ...
756 
757  @property
758  def Duration(self) -> any: ...
759 
760  @Duration.setter
761  def Duration(self, value: any) -> None: ...
762 
763  @property
764  def GlowRadius(self) -> any: ...
765 
766  @GlowRadius.setter
767  def GlowRadius(self, value: any) -> None: ...
768 
769  @property
770  def Animated(self) -> any: ...
771 
772  @Animated.setter
773  def Animated(self, value: any) -> None: ...
774 
775  @property
776  def NoDamage(self) -> any: ...
777 
778  @NoDamage.setter
779  def NoDamage(self, value: any) -> None: ...
780 
781  @property
782  def RandomMovement(self) -> any: ...
783 
784  @RandomMovement.setter
785  def RandomMovement(self, value: any) -> None: ...
786 
787  @property
788  def Material(self) -> any: ...
789 
790  @property
791  def Container(self) -> any: ...
792 
793  @property
794  def ItemPower(self) -> any: ...
795 
796  @ItemPower.setter
797  def ItemPower(self, value: any) -> None: ...
798 
799  @property
800  def CurrentWeapon(self) -> any: ...
801 
802  def Remove(self) -> any: ...
803 
804  def Apply(self) -> any: ...
805 
806  def Drop(self) -> any: ...
807 
808  def Clone(self) -> any: ...
809 
810  def Split(self) -> any: ...
811 
812  def Fix(self) -> any: ...
813 
814  def Say(self) -> any: ...
815 
816  def Speak(self) -> any: ...
817 
818  def Take(self) -> any: ...
819 
820  def Teleport(self) -> any: ...
821 
822  def Reposition(self) -> any: ...
823 
824  def QueryName(self) -> any: ...
825 
826  def GetResist(self) -> any: ...
827 
828  def SetResist(self) -> any: ...
829 
830  def ActivateRune(self) -> any: ...
831 
832  def CheckTrigger(self) -> any: ...
833 
834  def Cast(self) -> any: ...
835 
836  def LearnSpell(self) -> any: ...
837 
838  def ForgetSpell(self) -> any: ...
839 
840  def KnowSpell(self) -> any: ...
841 
842  def CastAbility(self) -> any: ...
843 
844  def PayAmount(self) -> any: ...
845 
846  def Pay(self) -> any: ...
847 
848  def CheckInventory(self) -> any: ...
849 
850  def CheckArchInventory(self) -> any: ...
851 
852  def OutOfMap(self) -> any: ...
853 
854  def CreateObject(self) -> any: ...
855 
856  def InsertInto(self) -> any: ...
857 
858  def ReadKey(self) -> any: ...
859 
860  def WriteKey(self, key: str, value: str, add_key: int=0) -> bool:
861  """
862 Add a key with the specified value to the object.
863 @param key Key name.
864 @param value Value to give the key.
865 @param add_key If 1 then the key is set, if 0 then the key is only updated if it exists.
866 :return True if the key was added or updated, False else.
867  """!
868  ...
869 
870  def CreateTimer(self) -> any: ...
871 
872  def AddExp(self) -> any: ...
873 
874  def Move(self) -> any: ...
875 
876  def MoveTo(self) -> any: ...
877 
878  def ChangeAbil(self) -> any: ...
879 
880  def Event(self) -> any: ...
881 
882  def RemoveDepletion(self) -> any: ...
883 
884  def Arrest(self) -> any: ...
885 
886  def PermExp(self) -> any: ...
887 
888 class Player(Object):
889 
890  @property
891  def CmdCount(self) -> any: ...
892 
893  @property
894  def Title(self) -> any: ...
895 
896  @Title.setter
897  def Title(self, value: any) -> None: ...
898 
899  @property
900  def IP(self) -> any: ...
901 
902  @property
903  def MarkedItem(self) -> Object:
904  """
905 Marked item, used by some actions.
906  """!
907  ...
908 
909  @MarkedItem.setter
910  def MarkedItem(self, value: Object) -> None:
911  """
912 Marked item, used by some actions.
913  """!
914  ...
915 
916  @property
917  def Party(self) -> any: ...
918 
919  @Party.setter
920  def Party(self, value: any) -> None: ...
921 
922  @property
923  def BedMap(self) -> any: ...
924 
925  @BedMap.setter
926  def BedMap(self, value: any) -> None: ...
927 
928  @property
929  def BedX(self) -> any: ...
930 
931  @BedX.setter
932  def BedX(self, value: any) -> None: ...
933 
934  @property
935  def BedY(self) -> any: ...
936 
937  @BedY.setter
938  def BedY(self, value: any) -> None: ...
939 
940  @property
941  def Transport(self) -> any: ...
942 
943  def Message(self) -> any: ...
944 
945  def Write(self) -> any: ...
946 
947  def CanPay(self) -> any: ...
948 
949  def QuestStart(self) -> any: ...
950 
951  def QuestGetState(self) -> any: ...
952 
953  def QuestSetState(self) -> any: ...
954 
955  def QuestWasCompleted(self) -> any: ...
956 
957  def KnowledgeKnown(self) -> any: ...
958 
959  def GiveKnowledge(self) -> any: ...
960 
961 class Map:
962 
963  @property
964  def Difficulty(self) -> any: ...
965 
966  @property
967  def Path(self) -> any: ...
968 
969  @Path.setter
970  def Path(self, value: any) -> None: ...
971 
972  @property
973  def TempName(self) -> any: ...
974 
975  @property
976  def Name(self) -> any: ...
977 
978  @property
979  def ResetTime(self) -> any: ...
980 
981  @property
982  def ResetTimeout(self) -> any: ...
983 
984  @property
985  def Players(self) -> any: ...
986 
987  @property
988  def Light(self) -> any: ...
989 
990  @property
991  def Darkness(self) -> any: ...
992 
993  @property
994  def Width(self) -> any: ...
995 
996  @property
997  def Height(self) -> any: ...
998 
999  @property
1000  def EnterX(self) -> any: ...
1001 
1002  @property
1003  def EnterY(self) -> any: ...
1004 
1005  @property
1006  def Message(self) -> any: ...
1007 
1008  @property
1009  def Region(self) -> any: ...
1010 
1011  @property
1012  def Unique(self) -> any: ...
1013 
1014  def Print(self) -> any: ...
1015 
1016  def ObjectAt(self) -> any: ...
1017 
1018  def CreateObject(self) -> any: ...
1019 
1020  def Check(self) -> any: ...
1021 
1022  def Next(self) -> any: ...
1023 
1024  def Insert(self) -> any: ...
1025 
1026  def InsertAround(self) -> any: ...
1027 
1028  def ChangeLight(self) -> any: ...
1029 
1030  def TriggerConnected(self) -> any: ...
1031 
1032 class Party:
1033 
1034  @property
1035  def Name(self) -> any: ...
1036 
1037  @property
1038  def Password(self) -> any: ...
1039 
1040  @property
1041  def Next(self) -> any: ...
1042 
1043  def GetPlayers(self) -> any: ...
1044 
1045 class Region:
1046 
1047  @property
1048  def Name(self) -> any: ...
1049 
1050  @property
1051  def Longname(self) -> any: ...
1052 
1053  @property
1054  def Message(self) -> any: ...
1055 
1056  @property
1057  def Next(self) -> any: ...
1058 
1059  @property
1060  def JailX(self) -> any: ...
1061 
1062  @property
1063  def JailY(self) -> any: ...
1064 
1065  @property
1066  def JailPath(self) -> any: ...
1067 
1068  def GetParent(self) -> any: ...
1069 
1071 
1072  @property
1073  def Name(self) -> any: ...
1074 
1075  @property
1076  def Next(self) -> any: ...
1077 
1078  @property
1079  def More(self) -> any: ...
1080 
1081  @property
1082  def Head(self) -> any: ...
1083 
1084  @property
1085  def Clone(self) -> any: ...
1086 
1087  def NewObject(self) -> any: ...
1088 
1089 class Direction(enum):
1090  NORTH = 1
1091  NORTHEAST = 2
1092  EAST = 3
1093  SOUTHEAST = 4
1094  SOUTH = 5
1095  SOUTHWEST = 6
1096  WEST = 7
1097  NORTHWEST = 8
1098 
1099 class Type(enum):
1100  PLAYER = 1
1101  TRANSPORT = 2
1102  ROD = 3
1103  TREASURE = 4
1104  POTION = 5
1105  FOOD = 6
1106  POISON = 7
1107  BOOK = 8
1108  CLOCK = 9
1109  DRAGON_FOCUS = 10
1110  ARROW = 13
1111  BOW = 14
1112  WEAPON = 15
1113  ARMOUR = 16
1114  PEDESTAL = 17
1115  ALTAR = 18
1116  LOCKED_DOOR = 20
1117  SPECIAL_KEY = 21
1118  MAP = 22
1119  DOOR = 23
1120  KEY = 24
1121  TIMED_GATE = 26
1122  TRIGGER = 27
1123  GRIMREAPER = 28
1124  MAGIC_EAR = 29
1125  TRIGGER_BUTTON = 30
1126  TRIGGER_ALTAR = 31
1127  TRIGGER_PEDESTAL = 32
1128  SHIELD = 33
1129  HELMET = 34
1130  MONEY = 36
1131  CLASS = 37
1132  AMULET = 39
1133  PLAYERMOVER = 40
1134  TELEPORTER = 41
1135  CREATOR = 42
1136  SKILL = 43
1137  EARTHWALL = 45
1138  GOLEM = 46
1139  THROWN_OBJ = 48
1140  BLINDNESS = 49
1141  GOD = 50
1142  DETECTOR = 51
1143  TRIGGER_MARKER = 52
1144  DEAD_OBJECT = 53
1145  DRINK = 54
1146  MARKER = 55
1147  HOLY_ALTAR = 56
1148  PLAYER_CHANGER = 57
1149  BATTLEGROUND = 58
1150  PEACEMAKER = 59
1151  GEM = 60
1152  FIREWALL = 62
1153  CHECK_INV = 64
1154  MOOD_FLOOR = 65
1155  EXIT = 66
1156  ENCOUNTER = 67
1157  SHOP_FLOOR = 68
1158  SHOP_MAT = 69
1159  RING = 70
1160  FLOOR = 71
1161  FLESH = 72
1162  INORGANIC = 73
1163  SKILL_TOOL = 74
1164  LIGHTER = 75
1165  WALL = 77
1166  MISC_OBJECT = 79
1167  MONSTER = 80
1168  LAMP = 82
1169  DUPLICATOR = 83
1170  SPELLBOOK = 85
1171  CLOAK = 87
1172  SPINNER = 90
1173  GATE = 91
1174  BUTTON = 92
1175  CF_HANDLE = 93
1176  HOLE = 94
1177  TRAPDOOR = 95
1178  SIGN = 98
1179  BOOTS = 99
1180  GLOVES = 100
1181  SPELL = 101
1182  SPELL_EFFECT = 102
1183  CONVERTER = 103
1184  BRACERS = 104
1185  POISONING = 105
1186  SAVEBED = 106
1187  WAND = 109
1188  SCROLL = 111
1189  DIRECTOR = 112
1190  GIRDLE = 113
1191  FORCE = 114
1192  POTION_RESIST_EFFECT = 115
1193  EVENT_CONNECTOR = 116
1194  CLOSE_CON = 121
1195  CONTAINER = 122
1196  ARMOUR_IMPROVER = 123
1197  WEAPON_IMPROVER = 124
1198  SKILLSCROLL = 130
1199  DEEP_SWAMP = 138
1200  IDENTIFY_ALTAR = 139
1201  SHOP_INVENTORY = 150
1202  RUNE = 154
1203  TRAP = 155
1204  POWER_CRYSTAL = 156
1205  CORPSE = 157
1206  DISEASE = 158
1207  SYMPTOM = 159
1208  BUILDER = 160
1209  MATERIAL = 161
1210  MIMIC = 162
1211  LIGHTABLE = 163
1212 
1213 class Move(enum):
1214  WALK = 1
1215  FLY_LOW = 2
1216  FLY_HIGH = 4
1217  FLYING = 6
1218  SWIM = 8
1219  BOAT = 16
1220  ALL = 31
1221 
1222 class MessageFlag(enum):
1223  NDI_BLACK = 0
1224  NDI_WHITE = 1
1225  NDI_NAVY = 2
1226  NDI_RED = 3
1227  NDI_ORANGE = 4
1228  NDI_BLUE = 5
1229  NDI_DK_ORANGE = 6
1230  NDI_GREEN = 7
1231  NDI_LT_GREEN = 8
1232  NDI_GREY = 9
1233  NDI_BROWN = 10
1234  NDI_GOLD = 11
1235  NDI_TAN = 12
1236  NDI_UNIQUE = 256
1237  NDI_ALL = 512
1238  NDI_ALL_DMS = 1024
1239 
1240 class AttackType(enum):
1241  PHYSICAL = 1
1242  MAGIC = 2
1243  FIRE = 4
1244  ELECTRICITY = 8
1245  COLD = 16
1246  CONFUSION = 32
1247  ACID = 64
1248  DRAIN = 128
1249  WEAPONMAGIC = 256
1250  GHOSTHIT = 512
1251  POISON = 1024
1252  SLOW = 2048
1253  PARALYZE = 4096
1254  TURN_UNDEAD = 8192
1255  FEAR = 16384
1256  CANCELLATION = 32768
1257  DEPLETE = 65536
1258  DEATH = 131072
1259  CHAOS = 262144
1260  COUNTERSPELL = 524288
1261  GODPOWER = 1048576
1262  HOLYWORD = 2097152
1263  BLIND = 4194304
1264  INTERNAL = 8388608
1265  LIFE_STEALING = 16777216
1266  DISEASE = 33554432
1267 
1268 class AttackTypeNumber(enum):
1269  PHYSICAL = 0
1270  MAGIC = 1
1271  FIRE = 2
1272  ELECTRICITY = 3
1273  COLD = 4
1274  CONFUSION = 5
1275  ACID = 6
1276  DRAIN = 7
1277  WEAPONMAGIC = 8
1278  GHOSTHIT = 9
1279  POISON = 10
1280  SLOW = 11
1281  PARALYZE = 12
1282  TURN_UNDEAD = 13
1283  FEAR = 14
1284  CANCELLATION = 15
1285  DEPLETE = 16
1286  DEATH = 17
1287  CHAOS = 18
1288  COUNTERSPELL = 19
1289  GODPOWER = 20
1290  HOLYWORD = 21
1291  BLIND = 22
1292  INTERNAL = 23
1293  LIFE_STEALING = 24
1294  DISEASE = 25
1295 
1296 class EventType(enum):
1297  APPLY = 1
1298  ATTACK = 2
1299  ATTACKS = 33
1300  BOUGHT = 34
1301  CLOSE = 11
1302  DEATH = 3
1303  DESTROY = 13
1304  DROP = 4
1305  PICKUP = 5
1306  SAY = 6
1307  SELLING = 32
1308  STOP = 7
1309  TIME = 8
1310  THROW = 9
1311  TRIGGER = 10
1312  TIMER = 12
1313  USER = 31
1314  BORN = 14
1315  CLOCK = 15
1316  CRASH = 16
1317  GKILL = 18
1318  KICK = 28
1319  LOGIN = 19
1320  LOGOUT = 20
1321  MAPENTER = 21
1322  MAPLEAVE = 22
1323  MAPLOAD = 30
1324  MAPREADY = 35
1325  MAPRESET = 23
1326  MAPUNLOAD = 29
1327  MUZZLE = 27
1328  PLAYER_DEATH = 17
1329  REMOVE = 24
1330  SHOUT = 25
1331  TELL = 26
1332  GBOUGHT = 36
1333  GSOLD = 37
1334 
1335 HOURS_PER_DAY = 28
1336 DAYS_PER_WEEK = 7
1337 WEEKS_PER_MONTH = 5
1338 MONTHS_PER_YEAR = 17
1339 SEASONS_PER_YEAR = 5
1340 PERIODS_PER_DAY = 6
1341 
1342 SAY = 0
1343 REPLY = 1
1344 QUESTION = 2
1345 
1346 DISTATT = 1
1347 RUNATT = 2
1348 HITRUN = 3
1349 WAITATT = 4
1350 RUSH = 5
1351 ALLRUN = 6
1352 DISTHIT = 7
1353 WAIT2 = 8
1354 PETMOVE = 16
1355 CIRCLE1 = 32
1356 CIRCLE2 = 48
1357 PACEH = 64
1358 PACEH2 = 80
1359 RANDO = 96
1360 RANDO2 = 112
1361 PACEV = 128
1362 PACEV2 = 144
1363 
1364 LogError = 1
1365 LogInfo = 2
1366 LogDebug = 3
1367 LogMonster = 4
def MoveBlock(self)
Definition: Crossfire.pyi:692
def Message(self)
Definition: Crossfire.pyi:266
def Apply(self)
Definition: Crossfire.pyi:804
def ConfigDirectory()
Definition: Crossfire.pyi:25
def Exists(self)
Definition: Crossfire.pyi:674
def TriggerConnected(self)
Definition: Crossfire.pyi:1030
def Difficulty(self)
Definition: Crossfire.pyi:964
def Reposition(self)
Definition: Crossfire.pyi:822
def Name(self)
Definition: Crossfire.pyi:1035
def BedY(self)
Definition: Crossfire.pyi:935
def Message(self)
Definition: Crossfire.pyi:943
def CanSeeInvisible(self)
Definition: Crossfire.pyi:476
def MoveAllow(self)
Definition: Crossfire.pyi:698
def QuestStart(self)
Definition: Crossfire.pyi:949
def FindFace()
Definition: Crossfire.pyi:87
def Split(self)
Definition: Crossfire.pyi:810
def CastAbility(self)
Definition: Crossfire.pyi:842
def CmdCount(self)
Definition: Crossfire.pyi:891
def AttackType(self)
Definition: Crossfire.pyi:413
def Map(self)
Definition: Crossfire.pyi:143
def Next(self)
Definition: Crossfire.pyi:1057
def UniqueDirectory()
Definition: Crossfire.pyi:21
def MaxHP(self)
Definition: Crossfire.pyi:197
def TotalExp(self)
Definition: Crossfire.pyi:263
def Monster(self)
Definition: Crossfire.pyi:461
def ActivateRune(self)
Definition: Crossfire.pyi:830
def FindPlayer
Definition: Crossfire.pyi:37
def CanUseRing(self)
Definition: Crossfire.pyi:551
def KnowledgeKnown(self)
Definition: Crossfire.pyi:957
def Race(self)
Definition: Crossfire.pyi:131
def Width(self)
Definition: Crossfire.pyi:994
def Message(self)
Definition: Crossfire.pyi:1054
def HitBack(self)
Definition: Crossfire.pyi:626
def Take(self)
Definition: Crossfire.pyi:818
def QuestSetState(self)
Definition: Crossfire.pyi:953
def CreateObjectByName()
Definition: Crossfire.pyi:55
def Container(self)
Definition: Crossfire.pyi:791
def ResetTimeout(self)
Definition: Crossfire.pyi:982
def MaxGrace(self)
Definition: Crossfire.pyi:221
def Rollable(self)
Definition: Crossfire.pyi:482
def LearnSpell(self)
Definition: Crossfire.pyi:836
def KnowSpell(self)
Definition: Crossfire.pyi:840
def Scared(self)
Definition: Crossfire.pyi:608
def GetParent(self)
Definition: Crossfire.pyi:1068
def ScriptName()
Definition: Crossfire.pyi:13
def God(self)
Definition: Crossfire.pyi:335
def QuestWasCompleted(self)
Definition: Crossfire.pyi:955
def PluginVersion()
Definition: Crossfire.pyi:51
def ReadyMap()
Definition: Crossfire.pyi:33
def ReadKey(self)
Definition: Crossfire.pyi:858
def ReflectMissiles(self)
Definition: Crossfire.pyi:590
def CanUseWeapon(self)
Definition: Crossfire.pyi:572
def Arrest(self)
Definition: Crossfire.pyi:884
def KnownMagical(self)
Definition: Crossfire.pyi:566
def CanUseArmour(self)
Definition: Crossfire.pyi:575
def Teleport(self)
Definition: Crossfire.pyi:820
def Exp(self)
Definition: Crossfire.pyi:254
def Players(self)
Definition: Crossfire.pyi:985
def ReflectSpells(self)
Definition: Crossfire.pyi:584
def Damned(self)
Definition: Crossfire.pyi:284
def CanSeeInDark(self)
Definition: Crossfire.pyi:560
def MapDirectory()
Definition: Crossfire.pyi:19
def Slaying(self)
Definition: Crossfire.pyi:272
def Pickable(self)
Definition: Crossfire.pyi:341
def Enemy(self)
Definition: Crossfire.pyi:731
def MarkedItem(self)
Definition: Crossfire.pyi:903
def Darkness(self)
Definition: Crossfire.pyi:991
def Cast(self)
Definition: Crossfire.pyi:834
def AnimSpeed(self)
Definition: Crossfire.pyi:407
def BeenApplied(self)
Definition: Crossfire.pyi:419
def CanUseBow(self)
Definition: Crossfire.pyi:554
def NoDamage(self)
Definition: Crossfire.pyi:776
def Pow(self)
Definition: Crossfire.pyi:173
def WhatIsEvent()
Definition: Crossfire.pyi:17
def GetWeekdayName()
Definition: Crossfire.pyi:95
def Stealthy(self)
Definition: Crossfire.pyi:518
def Above(self)
Definition: Crossfire.pyi:302
def Turnable(self)
Definition: Crossfire.pyi:488
def Int(self)
Definition: Crossfire.pyi:167
def MoveTo(self)
Definition: Crossfire.pyi:876
def Insert(self)
Definition: Crossfire.pyi:1024
def CurrentWeapon(self)
Definition: Crossfire.pyi:800
def MapHasBeenLoaded()
Definition: Crossfire.pyi:83
def NamePl(self)
Definition: Crossfire.pyi:116
def PlayerDirectory()
Definition: Crossfire.pyi:29
def WasDungeonMaster(self)
Definition: Crossfire.pyi:443
def Anim(self)
Definition: Crossfire.pyi:401
def Title(self)
Definition: Crossfire.pyi:894
def KnownCursed(self)
Definition: Crossfire.pyi:512
def RandomMovement(self)
Definition: Crossfire.pyi:782
def CanUseScroll(self)
Definition: Crossfire.pyi:578
def Height(self)
Definition: Crossfire.pyi:997
def BedMap(self)
Definition: Crossfire.pyi:923
def LastEat(self)
Definition: Crossfire.pyi:383
def Move(self)
Definition: Crossfire.pyi:874
def WC(self)
Definition: Crossfire.pyi:239
def FindAnimation()
Definition: Crossfire.pyi:89
def DestroyTimer()
Definition: Crossfire.pyi:81
def EnterX(self)
Definition: Crossfire.pyi:1000
def ScriptParameters()
Definition: Crossfire.pyi:15
def AddReply()
Definition: Crossfire.pyi:99
def Wis(self)
Definition: Crossfire.pyi:185
def WeightLimit(self)
Definition: Crossfire.pyi:296
def HP(self)
Definition: Crossfire.pyi:191
def Inventory(self)
Definition: Crossfire.pyi:308
def Archetype(self)
Definition: Crossfire.pyi:668
def Print(self)
Definition: Crossfire.pyi:1014
def Below(self)
Definition: Crossfire.pyi:305
def InsertInto(self)
Definition: Crossfire.pyi:856
def Log()
Definition: Crossfire.pyi:85
def Unpaid(self)
Definition: Crossfire.pyi:455
def RegisterCommand()
Definition: Crossfire.pyi:73
def Owner(self)
Definition: Crossfire.pyi:725
def Speed(self)
Definition: Crossfire.pyi:359
def Splitting(self)
Definition: Crossfire.pyi:500
def Name(self)
Definition: Crossfire.pyi:1048
def BedX(self)
Definition: Crossfire.pyi:929
def PermExp(self)
Definition: Crossfire.pyi:886
def Animated(self)
Definition: Crossfire.pyi:770
def Type(self)
Definition: Crossfire.pyi:653
def Next(self)
Definition: Crossfire.pyi:1041
def CanUseSkill(self)
Definition: Crossfire.pyi:509
def Luck(self)
Definition: Crossfire.pyi:251
def MoveOff(self)
Definition: Crossfire.pyi:710
def Friendly(self)
Definition: Crossfire.pyi:464
def Subtype(self)
Definition: Crossfire.pyi:656
def GetArchetypes()
Definition: Crossfire.pyi:63
def WhoIsActivator()
Definition: Crossfire.pyi:7
def JailY(self)
Definition: Crossfire.pyi:1063
def DungeonMaster(self)
Definition: Crossfire.pyi:437
def Alive(self)
Definition: Crossfire.pyi:431
def InsertAround(self)
Definition: Crossfire.pyi:1026
def Food(self)
Definition: Crossfire.pyi:227
def Path(self)
Definition: Crossfire.pyi:967
def ItemPower(self)
Definition: Crossfire.pyi:794
def EnterY(self)
Definition: Crossfire.pyi:1003
def Check(self)
Definition: Crossfire.pyi:1020
def RemoveDepletion(self)
Definition: Crossfire.pyi:882
def ArchName(self)
Definition: Crossfire.pyi:665
def Fix(self)
Definition: Crossfire.pyi:812
def WhatIsMessage()
Definition: Crossfire.pyi:11
def CreateTimer(self)
Definition: Crossfire.pyi:870
def Name(self)
Definition: Crossfire.pyi:976
def NameSingular(self)
Definition: Crossfire.pyi:122
def ForgetSpell(self)
Definition: Crossfire.pyi:838
def SetResist(self)
Definition: Crossfire.pyi:828
def Say(self)
Definition: Crossfire.pyi:814
def GetPeriodofdayName()
Definition: Crossfire.pyi:97
def AC(self)
Definition: Crossfire.pyi:233
def Cha(self)
Definition: Crossfire.pyi:149
def Event(self)
Definition: Crossfire.pyi:880
def CheckArchInventory(self)
Definition: Crossfire.pyi:850
def GetPlayers()
Definition: Crossfire.pyi:61
def CanUseWand(self)
Definition: Crossfire.pyi:557
def QuestGetState(self)
Definition: Crossfire.pyi:951
def MoveSlowPenalty(self)
Definition: Crossfire.pyi:722
def TempName(self)
Definition: Crossfire.pyi:973
def GetTime()
Definition: Crossfire.pyi:79
def Direction(self)
Definition: Crossfire.pyi:317
def GetMonthName()
Definition: Crossfire.pyi:93
def Count(self)
Definition: Crossfire.pyi:737
def GetSharedDictionary()
Definition: Crossfire.pyi:59
def GetPrivateDictionary()
Definition: Crossfire.pyi:57
def Grace(self)
Definition: Crossfire.pyi:215
def Facing(self)
Definition: Crossfire.pyi:323
def TempDirectory()
Definition: Crossfire.pyi:23
def Value(self)
Definition: Crossfire.pyi:659
def Unique(self)
Definition: Crossfire.pyi:1012
def MatchString()
Definition: Crossfire.pyi:45
def Region(self)
Definition: Crossfire.pyi:1009
def CanCastSpell(self)
Definition: Crossfire.pyi:581
def SetPlayerMessage()
Definition: Crossfire.pyi:101
def NoSave(self)
Definition: Crossfire.pyi:677
def JailPath(self)
Definition: Crossfire.pyi:1066
def StandStill(self)
Definition: Crossfire.pyi:632
def Identified(self)
Definition: Crossfire.pyi:425
def GetMaps()
Definition: Crossfire.pyi:65
def CreateObject()
Definition: Crossfire.pyi:53
def GetReturnValue()
Definition: Crossfire.pyi:47
def BlocksView(self)
Definition: Crossfire.pyi:620
def Pay(self)
Definition: Crossfire.pyi:846
def CanPay(self)
Definition: Crossfire.pyi:947
def Str(self)
Definition: Crossfire.pyi:179
def Unique(self)
Definition: Crossfire.pyi:596
def Drop(self)
Definition: Crossfire.pyi:806
def Name(self)
Definition: Crossfire.pyi:110
def LocalDirectory()
Definition: Crossfire.pyi:27
def Confused(self)
Definition: Crossfire.pyi:524
def Transport(self)
Definition: Crossfire.pyi:941
def AttackMovement(self)
Definition: Crossfire.pyi:752
def ChangeAbil(self)
Definition: Crossfire.pyi:878
def GetFriendlyList()
Definition: Crossfire.pyi:71
def Lifesaver(self)
Definition: Crossfire.pyi:536
def CostStringFromValue()
Definition: Crossfire.pyi:105
def GetRegions()
Definition: Crossfire.pyi:69
def OtherArchetype(self)
Definition: Crossfire.pyi:671
def Generator(self)
Definition: Crossfire.pyi:470
def GetResist(self)
Definition: Crossfire.pyi:826
def MaxSP(self)
Definition: Crossfire.pyi:209
def Unaggressive(self)
Definition: Crossfire.pyi:329
def NPCSay()
Definition: Crossfire.pyi:103
def Env(self)
Definition: Crossfire.pyi:683
def GiveKnowledge(self)
Definition: Crossfire.pyi:959
def Duration(self)
Definition: Crossfire.pyi:758
def Dam(self)
Definition: Crossfire.pyi:245
def CheckInventory(self)
Definition: Crossfire.pyi:848
def Dex(self)
Definition: Crossfire.pyi:161
def Money(self)
Definition: Crossfire.pyi:650
def Applied(self)
Definition: Crossfire.pyi:449
def ObjectAt(self)
Definition: Crossfire.pyi:1016
def Invisible(self)
Definition: Crossfire.pyi:353
def IP(self)
Definition: Crossfire.pyi:900
def Skill(self)
Definition: Crossfire.pyi:137
def GetSeasonName()
Definition: Crossfire.pyi:91
def Password(self)
Definition: Crossfire.pyi:1038
def Floor(self)
Definition: Crossfire.pyi:542
def Clone(self)
Definition: Crossfire.pyi:808
def GetParties()
Definition: Crossfire.pyi:67
def PayAmount(self)
Definition: Crossfire.pyi:844
def DataDirectory()
Definition: Crossfire.pyi:31
def JailX(self)
Definition: Crossfire.pyi:1060
def Title(self)
Definition: Crossfire.pyi:125
def Remove(self)
Definition: Crossfire.pyi:802
def LastGrace(self)
Definition: Crossfire.pyi:377
def MakeInvisible(self)
Definition: Crossfire.pyi:644
def Weight(self)
Definition: Crossfire.pyi:290
def Material(self)
Definition: Crossfire.pyi:788
def Con(self)
Definition: Crossfire.pyi:155
def OutOfMap(self)
Definition: Crossfire.pyi:852
def GetPlayers(self)
Definition: Crossfire.pyi:1043
def MoveOn(self)
Definition: Crossfire.pyi:704
def ResetTime(self)
Definition: Crossfire.pyi:979
def HasXRays(self)
Definition: Crossfire.pyi:545
def Cursed(self)
Definition: Crossfire.pyi:278
def MoveType(self)
Definition: Crossfire.pyi:686
def Message(self)
Definition: Crossfire.pyi:1006
def CreateObject(self)
Definition: Crossfire.pyi:1018
def ChangeLight(self)
Definition: Crossfire.pyi:1028
def WhoAmI()
Definition: Crossfire.pyi:5
def Light(self)
Definition: Crossfire.pyi:988
def OnlyAttack(self)
Definition: Crossfire.pyi:638
def MoveSlow(self)
Definition: Crossfire.pyi:716
def Quantity(self)
Definition: Crossfire.pyi:347
def Party(self)
Definition: Crossfire.pyi:917
def RegisterGlobalEvent()
Definition: Crossfire.pyi:75
def UsedUp(self)
Definition: Crossfire.pyi:494
def ExpMul(self)
Definition: Crossfire.pyi:260
def SP(self)
Definition: Crossfire.pyi:203
def Longname(self)
Definition: Crossfire.pyi:1051
def Sleeping(self)
Definition: Crossfire.pyi:530
def GodGiven(self)
Definition: Crossfire.pyi:740
def SpeedLeft(self)
Definition: Crossfire.pyi:365
def UnregisterGlobalEvent()
Definition: Crossfire.pyi:77
def Level(self)
Definition: Crossfire.pyi:389
def Face(self)
Definition: Crossfire.pyi:395
def IsPet(self)
Definition: Crossfire.pyi:746
def CheckTrigger(self)
Definition: Crossfire.pyi:832
def Speak(self)
Definition: Crossfire.pyi:816
def CreateObject(self)
Definition: Crossfire.pyi:854
def Blind(self)
Definition: Crossfire.pyi:503
def Undead(self)
Definition: Crossfire.pyi:614
def AddExp(self)
Definition: Crossfire.pyi:872
def SetReturnValue()
Definition: Crossfire.pyi:49
def QueryName(self)
Definition: Crossfire.pyi:824
def LastSP(self)
Definition: Crossfire.pyi:371
def Write(self)
Definition: Crossfire.pyi:945
def Thrown(self)
Definition: Crossfire.pyi:473
def WhoIsOther()
Definition: Crossfire.pyi:9
def GlowRadius(self)
Definition: Crossfire.pyi:764
def Next(self)
Definition: Crossfire.pyi:1022
def RunAway(self)
Definition: Crossfire.pyi:602
def CreateMap()
Definition: Crossfire.pyi:35