Crossfire Server  1.75.0
ArchetypeLoader.h
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2020-2021 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #ifndef ARCHETYPELOADER_H
14 #define ARCHETYPELOADER_H
15 
16 #include "AssetLoader.h"
17 #include "Utils.h"
18 #include "AssetsTracker.h"
19 
20 class Archetypes;
21 
22 class ArchetypeLoader : public AssetLoader {
23 public:
24  ArchetypeLoader(Archetypes *archetypes, AssetsTracker *tracker);
25 
26  virtual bool willLoad(const std::string &filename) override {
27  return Utils::endsWith(filename.c_str(), ".arc");
28  }
29 
30  virtual void load(BufferReader *reader, const std::string& filename) override;
31 
32 private:
35 };
36 
37 #endif /* ARCHETYPELOADER_H */
38 
Archetypes * m_archetypes
static bool endsWith(const char *const str, const char *const with)
Checks if a string ends with another one.
Definition: Utils.cpp:16
All archetypes in the game.
Definition: Archetypes.h:23
virtual void load(BufferReader *reader, const std::string &filename) override
Load assets from the specified reader.
ArchetypeLoader(Archetypes *archetypes, AssetsTracker *tracker)
AssetsTracker * m_tracker
Base class to be informed of where an asset is defined.
Definition: AssetsTracker.h:24
virtual bool willLoad(const std::string &filename) override
Whether this instance will process or not the specified file.
Abstract buffer handler, processing a BufferReader.
Definition: AssetLoader.h:24