This represents one animation.
uint8_t num_animations
How many different faces to animate, size of the faces array.
void stringbuffer_append_printf(StringBuffer *sb, const char *format,...)
Append a formatted string to a string buffer instance.
void stringbuffer_append_string(StringBuffer *sb, const char *str)
Append a string to a string buffer instance.
virtual void write(const Animations *anim, StringBuffer *buf)
Write the specified asset to the StringBuffer.
uint8_t facings
How many facings (1,2,4,8).
const Face ** faces
The actual faces for the animation.
sstring name
Name of the animation sequence.
A buffer that will be expanded as content is added to it.
sstring name
Face name, as used by archetypes and such.